» January 15th, 2013 by chris
Continued from the previous article, this is a set of mini-reviews from stuff I didn't get the chance to actually write about in 2012.
Diablo III (PC)
Because impressions from the beta were somewhat divided, I held off on picking up Diablo III until early summer, when the hype for the game had died down to “acceptable dungeon-crawler”. Unfortunately, I commit the ultimate sin now by (mini-)reviewing it without having actually beaten it. After the wealth of customization, strategy, and randomness that was in Diablo II, its sequel came as a huge disappointment.
Despite more than two hours of gameplay, I had yet to make an actual decision for either character I ...
» January 1st, 2013 by chris
Since I didn’t get the chance to write about many of these games on videolamer, this is sort of a 2012-as-reviewed. Apologies if it’s a bit much; I’ll try to keep my impressions brief. These are all games that stand out to me, in either a good or a bad way. Some of them were released in 2011, but as a fellow gaming peon (no review copies for videolamer) I didn’t acquire them until this year. Games appear in rough chronological order.
Overall, 2012 has been a really great year for video games. Personally, I’ve been trying to limit the growth of my backlog while completing as many new and interesting games as I have the ...
» August 5th, 2008
The JRPG genre is filled to the brim with games that are so ridiculously easy they are bad “games” - in the sense that a game is something you should have to play optimally to achieve success. The Suikoden series, my favorite of the past two generations, has gone from being “somewhat tricky in one or two battles" to "a breeze at its hardest, with pretty much no thought involved."
Part of this is a plague of the genre - the phenomenon of grinding. For those who don’t want to think about what they’re doing, grinding is an easy way out. There’s no need to play perfectly when you can spend a few ...