Quantum Link Remembered

Hey reader(s), None of us at videolamer (that I could get a hold of) recalls the Quantum Link service, although many of you no doubt remember its successor America On-Line with no small amount of fondness. This is a pretty darn cool article about the Quantum Link worthy of attention: https://www.tinytickle.co.uk/quantum-link/ We're not really in a state to reincarnate at the moment, but we do fondly recall the times we would write several articles a week, some of which were worth reading. We'll keep them online as long as we can. Keep on keeping on.
I got served!
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Great Greed: Or, I play bad RPGs so you don’t have to

Many, many years ago I was an avid reader of Nintendo Power.  I had already developed a taste for RPGs, although they were a bit less numerous back then.  A bunch of them were bad — and often, even Nintendo Power was willing to admit that. Regardless, I would read each article about an RPG with fascination.  When it was a game I knew, I would enjoy flipping through the various artwork and reading about the tricky parts.  Otherwise, I’d quietly file it away in a hidden corner of my mind, to play later. I’m finally working my way through the last few of those games I filed away — recently Paladin’s Quest and 7th Saga, and ...
Fine, but this article then no more.
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Online play – the kids aren’t alright

Gamasutra recently posted an article about how annoying people in online play may very well be hurting sales. Regardless of whether this is a stretch, any discussion from developers about the problem of griefers is welcome. Like it or not, multiplayer features are becoming critical to the success of a game, so it is important to see those making them look at the issues that surround providing a good online experience. Otherwise all those Gamespot reviews that call for multiplayer everything start to look even sillier. The more I play Call of Duty 4, the more I notice the trends among idiotic players. Among ...
This better not be as bad as everything else here.