Quantum Link Remembered

Hey reader(s), None of us at videolamer (that I could get a hold of) recalls the Quantum Link service, although many of you no doubt remember its successor America On-Line with no small amount of fondness. This is a pretty darn cool article about the Quantum Link worthy of attention: https://www.tinytickle.co.uk/quantum-link/ We're not really in a state to reincarnate at the moment, but we do fondly recall the times we would write several articles a week, some of which were worth reading. We'll keep them online as long as we can. Keep on keeping on.
Sounds amazing, I must read it now!
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Great Greed: Or, I play bad RPGs so you don’t have to

Many, many years ago I was an avid reader of Nintendo Power.  I had already developed a taste for RPGs, although they were a bit less numerous back then.  A bunch of them were bad — and often, even Nintendo Power was willing to admit that. Regardless, I would read each article about an RPG with fascination.  When it was a game I knew, I would enjoy flipping through the various artwork and reading about the tricky parts.  Otherwise, I’d quietly file it away in a hidden corner of my mind, to play later. I’m finally working my way through the last few of those games I filed away — recently Paladin’s Quest and 7th Saga, and ...
Holy crap, show me more!
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Graphics: When more is less

What makes books so compelling? Lots of things, but one important facet is the ability of words, mere signifiers, to incite incredible images inside a reader's brain. Few games encourage this, with their fancy polygons and all, but the same principle exists in them, whether it's intentional or not. When I first loaded Pokemon Red Version it was immediately obvious that the graphics were limited, or, to put it in nicer terms, pixelated representations of reality. Translating the sprites into concrete objects was something my brain had to acquire a taste for. I clearly remember not being able to find the exit of Ash's home, and eventually learning ...
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