Quantum Link Remembered

Hey reader(s), None of us at videolamer (that I could get a hold of) recalls the Quantum Link service, although many of you no doubt remember its successor America On-Line with no small amount of fondness. This is a pretty darn cool article about the Quantum Link worthy of attention: https://www.tinytickle.co.uk/quantum-link/ We're not really in a state to reincarnate at the moment, but we do fondly recall the times we would write several articles a week, some of which were worth reading. We'll keep them online as long as we can. Keep on keeping on.
Eh, I've got nothing better to do.
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Great Greed: Or, I play bad RPGs so you don’t have to

Many, many years ago I was an avid reader of Nintendo Power.  I had already developed a taste for RPGs, although they were a bit less numerous back then.  A bunch of them were bad — and often, even Nintendo Power was willing to admit that. Regardless, I would read each article about an RPG with fascination.  When it was a game I knew, I would enjoy flipping through the various artwork and reading about the tricky parts.  Otherwise, I’d quietly file it away in a hidden corner of my mind, to play later. I’m finally working my way through the last few of those games I filed away — recently Paladin’s Quest and 7th Saga, and ...
Holy crap, show me more!
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Someday we’ll all look back at this and laugh

If you’re reading this blog then there’s a fairly decent chance that you’ve heard about Roger Ebert, his loud and controversial opinion about videogames, and its latest iteration which was posted last Friday. I told myself that I’m above falling into that cyclical argument, but the bait is too tempting for me to resist any longer. In case you actually had a life over the weekend, allow me to catch you up on the crux of his argument: videogames can never be art. If you find that above statement infuriating and wish to express that rage via typing words in a box on a website, then the recommended course of action is for you to ...
This better not be as bad as everything else here.