Archive for March, 2006

Weekly News We care About Wrap Up – 3.31.06

Friday, March 31st, 2006 by jay

A falling Star(craft)

Thursday, March 30th, 2006 by christian

So it seems that Starcraft: Ghost, has been put on "indefinite hold"(meaning "canceled") after four years in development. An interesting turn of events to be sure, but what is even more intriguing is the community’s reaction, or should I say un-reaction to the news. I expected message boards to light up with threads and …

World of Warcraft Endgame Analysis part III

Wednesday, March 29th, 2006 by golden jew

Parts: I | II | III | IV | V
Casual Instance Running

Review – Super Princess Peach

Tuesday, March 28th, 2006 by tony

Super Princess Peach
Developed by Nintendo
Published by Nintendo …

World of Warcraft Endgame Analysis part II

Monday, March 27th, 2006 by golden jew

Parts: I | II | III | IV | V

Weekly News We care About Wrap Up – 3.24.06

Friday, March 24th, 2006 by jay

PS3 to be region free.
Woohoo. Now I can buy RPGs I can’t play without getting the system modded. I expect this will increase the number of gamers who import titles from Japan, but also eat into sales of Western releases by a little, which is part of the reason console manufacturers …

Best Game Ever – Dragon Quest

Thursday, March 23rd, 2006 by christian

Developed by Enix
Published by Nintendo for the NES
Released 1989
What more can be said about the original Dragon Quest? As the story goes, it was Enix’s attempt to bring American style Role Playing Games like Wizardry and Ultima to Japanese consoles (a game called The Black Onyx introduced the genre to …

World of Warcraft Endgame Analysis part I

Wednesday, March 22nd, 2006 by golden jew

Parts: I | II | III | IV | V

So, you’ve made it to 60 th level. Good, Blizzard claims that World of Warcraft truly begins at 60 th level (or so someone once told me in my guild). But it’s also a shame because there are a good number …

Yuji Naka to leave Sega?

Tuesday, March 21st, 2006 by jay

Word on the street is Yuji Naka may leave Sega to start his own company. Naka is Sega’s most well known employee primarily because he was behind the success of the Sonic the Hedgehog franchise. His programming wizardry combined with Naoto Oshima edgy and xtreme character design and Hirokazu Yasuhara’s excellent level design (hold …

Best Game Ever – Secret of Mana

Monday, March 20th, 2006 by jay

Secret of Mana
Developed by Square
Published by Square for the SNES
Released 1993