Street Fighter Alpha: Warrior’s Dreams

The first truly new Street Fighter post-SF2, Alpha 1 had quite a legacy to live up to. I remember the commercials for the game, which made it look a hundred times more intense than SF2 with its dazzling array of special effects and super combos. It even had Guy from Final Fight! Unfortunately, the actual product was a huge disappointment for many die hard fans, as it was rushed to release and is obviously an unfinished game. Yet I’ve also seen players reminisce about Alpha’s simple, straightforward gameplay.

So which side is right? I’ll have to agree with the naysayers. Alpha 1 is just too archaic and unpolished to be of much worth these days, especially considering how vastly improved its sequels are. Yet there is one redeeming quality that has, ironically, made me play it more than any other game in the Anthology. →  Read the rest

Review – Street Fighter Alpha Anthology

Yeah, the menus are that simple.

The last few years have been tough for Street Fighter fans. As 2d gaming continues to wane, Capcom is far too wary to release anything new, for fear that even something as big as Street Fighter 4 would not sell enough to warrant the cost of development. Instead, they’ve decided to take the conservative route with their 2d offerings, either by cobbling together something quick and dirty like Capcom Fighting Jam, or by releasing compilations of their older stuff. Many people frown at the concept, since Capcom rarely give fans what they want (even though they’re the target audience) and because the games exist solely for the company to milk its prize franchises as much as possible

Of course this is all true, but I don’t really mind the idea of compilations. →  Read the rest

Lame Discussion: Immersion – Part 3

So this is really a lame conversation, not a lame discussion. It’s a follow up to last week’s discussion (Part 1, Part 2) that begins with me doubting the completeness of the Hawkins Memory-Prediction Framework but then develops into something more interesting.

Jay: OK, so I was arguing that there’s more to immersion than the predictability thing, because it doesn’t completely take things like dialog and art into account.

Stefan: I think immersion is all still the predictability thing. But that graphic style is a result of the same basic mechanics of memory-prediction. Or rather, the impact that graphic style has is a result of those. Immersion is achieved through all sensory input, and at all levels from simple perception of shapes to complex understanding of plot and character. →  Read the rest