Review – Ikaruga

Is the game really about black and white or red and blue? It really makes you think.

Old-school shooters are a dying genre. There are only a handful of franchises left today, but there used to be countless shooters at your local arcade. Were they too hard for the masses? Did the arcades take something with them when they were given the final blow? It’s probably a combination of a lot of things, but at least one thing is for sure: Treasure knows shooters and Ikaruga is testament to that. Filled with excruciatingly difficult gameplay, Ikaruga makes you work for your fun.

If you’ve ever played Gradius or Galaga, you essentially know how to play Ikaruga. It’s an old-school shooter that pits you against an entire army of ships wanting to decimate you. →  Read the rest

Sword of the Stars Demo Review

“Fear my complex arrangement of polygons!”

Let me start out by saying that I feel as if Kerebros made a serious error in the release of their “demo” of Sword of the Stars. This is not a demo. At least, I seriously hope it isn’t. It really seems to be more of a “beta demo preview” than anything else. What’s in a name? In calling it a demo, you set the expectations that you’re seeing a small slice of the real game (which you are). But after playing the demo, not extensively, but sufficiently, I can say that I would be a little worried if this was a small slice of the real game, as opposed to a teaser trailer/beta of a game in development.

That being said, I’d like to start out by congratulating Kerebros in doing what they have, which is presenting a part of their unfinished product to the community. →  Read the rest

Review – Devil May Cry 3

Charlton Heston defends Dante’s right to own a gun capable of unleashing God’s wrath.

As I mentioned in our last episode, Devil May Cry 2 was indicative of the dark side of Capcom; the side that sees a hot new series and can’t help but try to run it into the ground with sequels of questionable quality. Of course, that also means that there is a good side to the company (which, judging by my stack of games, has been popping up a lot more often). This good side is on display when they focus on making polished, highly playable games that don’t try to be derivative or innovative, but instead are whatever the hell they want to be. Lucky for us, this was their only choice when it came to creating Devil May Cry 3. →  Read the rest

Polarity

Welcome to the world of tomorrow!

If you ever asked yourself why video games were invented, you probably answered that the original creators just wanted to have fun. And, in fact, you’d be correct. The very first video game was created in 1958 by a scientist named William Higinbotham to let people have a little bit of fun at a science fair in Long Island, NY. The fair was mostly centered on nuclear theories and revelations, but Higinbotham thought it made the exhibit a bit scary for the general public, so he made what is now known to be the very first video game: Tennis for Two.

Suffice to say, it was a hit at the show. People were amazed that they could control something on a screen (which was actually a 3-inch radar screen). →  Read the rest

Top 100 best American sellers list analysis

Next Gen was good enough to make a comprehensive list of the top 100 games of this century by American sales. The list proves supremely useful because they included the average Game Ranking review. Clicking back and forth between the pages and going over what fell where and what didn’t make the list in my mind, I realized that the list could be sorted in every which way. So, I opened Excel, threw some numbers in and it popped out a few graphs.

Some highlights:
1. Ninja Gaiden
2. Bulletproof
3. Virtua Fighter 4
4. Prince of Persia: Sands of Time
5. SSX 3
6. Tetris Worlds
7. Soul Calibur 2
8. Burnout 3
9. Yu-Gi-Oh! The Duelists of the Roses
10. God of War
11. Devil May Cry
12. Knights of the old Republic
13. →  Read the rest

Review – Meteos

As I have argued elsewhere on this site, I think Nintendo is doing wild and crazy things with their new age of systems that, if a few things fall into place correctly, will allow Nintendo to become a serious player again in the coming console war. They have simplified controls to the point that they are no longer intimidating to non-gamers and created games that appeal to entire demographics that are not traditionally interested in gaming. Meteos is the perfect example of how this strategy can succeed.

Blasting dirty hippy peace signs off of a planet is very rewarding.

Meteos is a straightforward puzzle game. Using the stylus, you line up at least three blocks of the same color, which then “launch.” If there are a lot of Meteos (blocks) on top of those you have launched they will not go as far as if there were fewer Meteos on top. →  Read the rest