1UP-manship: A sad day to be a Journalist

I think nearly everyone on the planet (or at least in the gaming community) has heard about 1UP’s Neverwinter Nights 2 disaster. If not, it went something like this: 1UP decided that their recently completed Neverwinter Nights 2 review did, and I quote: “a disservice to fans of the RPG genre.”

Both you and I know that that’s a bit vague, so I’ve decided to get to the bottom of the fiasco and find out what the real reason was for the pulling. Seeing as though I’m neither a super spy nor a private detective though, it’ll probably be speculation.

Possibility 1 — The review was actually a bit shit
Allegedly, the first time the review was submitted by Matt Peckham (who is a freelancer) he was asked to toddle away and make it a little bit more polished. →  Read the rest

Lame Discussion: To Pull a Review

It’s been a while since the last discussion. The format will be the same as always; I just drop you into our chat room. Today we are talking about the pull of 1up’s Neverwinter Nights 2 review. If you aren’t sure what I’m talking about, don’t worry, Horatio wasn’t, either. For those of you who would prefer to read opinions in a more traditional format, check out Craig’s editorial on this issue.

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Horatio: Before we start, I quickly read the article, but can someone do like a three sentence explanation of what happened?

Christian: Basically, Matt Peckham wrote a scathing review of NWN, 5/10. People thought it wasn’t a fair review, and 1up’s editorial staff pulled it. Later it was explained that their editorial process was a bit different for this one. →  Read the rest

Review – King of Fighters 2006

Beat King of Fighters 2006 on story mode, and you will see the name Falcoon pop up several times, in many important positions. If you are at all familiar with SNK, you might have heard it pop up in discussions from time to time. Is he a gaming auteur, like Kojima or Miyamoto? Is it SNK’s bold new leader?

Not quite. The truth is that the man is just a fan artist that was hired by SNK a few years back, and was somehow given the reigns to the KOF: Maximum Impact series, arguably the most important thing they have going for them right now. KOF 2006 (which is really Maximum Impact 2 with a new name) actually answers the question of “if you put a fan in charge of their favorite game, what will you get?” →  Read the rest

Matt’s Lite Impressions: Wii Edition

Apparently the Gaming Gods have smiled upon me once again, because I got to take the Nintendo Wii out for a spin today at the Nintendo World Store in NYC.

The first floor contained 3 Wii Sports kiosks. After a very short wait, I was given the go-ahead to try out the almighty Wii. I was about to play Tennis, but remembered they had Baseball as well, so I opted to go for the all-American pastime instead. The attendee helped me get setup with the game, and strapped the Wii-mote on me with it’s sleek little hand strap.

It’s been almost a year since I first saw it, but I finally got a chance to hold the Wii-mote. First thing I noticed was that it is completely encased, both the remote and the nun-chuck, in that shiny clear plastic that is becoming a staple of Nintendo hardware these days. →  Read the rest

Launch Game Revelations

In less than three weeks, the Wii and the Playstation 3 will be let out of their respective cages. And let me tell you, they’re definitely not a nice bunch, those two. They’re always making you feel bad for playing with those traditional, non-motion-sensing controllers like that of the Xbox 360. They’re just a couple of jerks. Best thing to do is to not pay them any attention. And what better way to do that than remember the launches of old systems?

If we take a look at previous launches, you will notice one interesting thing: many consoles launch with at least one game that goes on to be one of the greatest games of all time. I’ve listed them below.

Best Launch Titles

For those of you who haven never heard of it, this is what Super Mario Bros.

 →  Read the rest

Matt’s Lite PS3 Impressions

On Friday night, I took the trip to the Toys R Us in New York City’s Times Square, and put in a few minutes with the soon-to-be-released Sony Playstation 3. Here are my thoughts on the beast that is the PS3.

Once I got there, I saw that a line had already formed with about 10 people. The kiosk had four PS3’s setup, but only one was working. I’m not sure why the others weren’t in use, but I’ll stop myself from coming up with something that sparks hysteria on the Internets.

The game on display was Motorstorm. Although nowhere near the level of graphical power that was shown at E3 2005, it still looked great. The level of detail on the riders and the vehicles themselves was a sight to behold. →  Read the rest

As long as we’ve got each other

Kirk Cameron was once a normal B actor. Then he found Jesus. Not in the standard “knowing you’re not alone in the universe, finding comfort through God when faced with tragedy, realizing men should help each other and love thy neighbor” way, though.

No. He is now a complete nutjob who roams LA in a sports car (What Would Jesus Drive?) looking for people to call liars and thieves. When he isn’t busy accosting strangers with the good news (which is that the stranger never has to see him again), he is flexing his intellectual muscle for the camera. So far on his TV show he has proven, with the help of Ray Comfort (based only on his name, he must be an ex-pornstar), that atheists have nightmares about bananas, that the Church of Satan PR guy is much more polite than he, and that orangutans are much, much stupider than people. →  Read the rest

Geek Call to Arms!

This is a test of the emergency geek system. Were there an actual emergency, this post would have instructions, such as:

A) A list of senator and/or congressmen to kill in order to prove that video games are not violent, and do not require legislation to control.

B) The location of a truck full of PS3’s, ripe for hijacking.

C) An announcement of a pocky shortage.

Ok, in all seriousness, I need some help. A friend of mine who is a casual PC gamer with an older computer was looking for a fun “builder style” game that would actually run on his computer. He’s not very picky, he just likes building stuff and it needs to be a year or two old so he can run it. Wandering Best Buy with him, I came up empty. →  Read the rest

Video Game Quarter-Life Crisis

I may be talking out of my ass (hell, I am), but I read something on Penny Arcade the other day about FFXII that got me thinking. The quote, from Gabe, was in reference to the new battle system in FFXII. I haven’t bought FFXII yet–my only experience was messing around with it at the past two E3’s. So I can’t really weigh in. Anyway, his quote was:

“Kara and I started playing FF XII last night. Only got a few hours in but my initial impressions are actually positive. It’s interesting, Kara is the one playing it and she actually really likes the move away from random battles and turn based combat. Apparently those are not the things she likes about the FF series. She’s a WOW player and FFXII is essentially an MMO without the second M or the O. →  Read the rest

Weekly News We Care About Wrap Up – 11.3.06

Halo movie indefinitely stalled
That a Peter Jackson backed Halo movie probably won’t get made despite the fact that Uwe Boll continually releases game based movies is beyond hilarious. Clearly, if there is a god he is evil, or maybe he just has a great sense of humor.

A scene from the upcoming Castlevania movie.

Castlevania movie coming
Odds are, this movie will be slightly better than Van Helsing. The problem is that Van Helsing is solidly on “so bad it’s good” ground, and so Castlevania, by being better, will be worse. Castlevania’s only hope is to be crappier than Van Helsing (or actually good, but let’s not get crazy) and therefore better. This all makes sense, right?

PS3 launching in Hong Kong and Taiwan on November 17
As an American, it is my god given right to believe I am more important than any damn foreigner. →  Read the rest

No more whining about PSP homebrew, please

It’s been brought to people’s attention before, but I want to express my own thoughts on the subject of PSP homebrew. I don’t mean the idea of having them on there to begin with. I’m going to talk about the problem with Sony not giving homebrew designers a chance to flourish more.

Many people have stated before that, if Sony started a program where homebrew was accepted, that the PSP would flourish as a hand-held system. I would also think this to be true, but there’s one problem with this scenario, and it’s inherent within the homebrew scene to begin with.

Once Sony legalizes it, then you are going to see a flood of UMD-rippers and burners turning up, which has, in fact, happened. It’s not as prevalent due to the firmware versions that are needed to run homebrew, but it’s still there. →  Read the rest

Review – Sid Meier’s Railroads

It could have been legendary… instead it’s just good. That’s how I’d sum up Sid Meier’s Railroads. It’s not that the core game isn’t fun: in fact, I’d say that for the most part, the core game is what shines. Unfortunately, the game was rushed out, and it shows: the first version is buggy, a little light on content, and lacks several key gameplay features that would make things much easier. Despite all of this, the game is quite fun, and I am confident that within 2-3 patches it will be where it needs to be. And it was only $40, instead of $50, so I guess that’s why we got 80% of a game.

What I Love

The core game engine of Sid Meier’s Railroads is excellent. Cities are placed throughout the map, with their starting supply/demand determined randomly. →  Read the rest

Garbled nonsense that tangentially relates to adventure games

My interest in Adventure games has waxed and waned over my gaming years. I started when I was about twelve, and while I do not remember the specific game I played first, I suspect it was something in the Kings Quest series. Something by Sierra, in any event. I eventually made my way over to the LucasArts games, and I remember especially liking Sam and Max Hit the Road and Day of the Tentacle.

In my more mature years (the past two weeks) my interest in Adventures has again waxed, and I am currently determining a plan of attack for playing some of the seminal titles in the genre. While figuring out the particulars I have played most of Grim Fandango (and plan to finish it tonight in honor of Día de los Muertos, during which all of the action takes place). →  Read the rest

Review – Disgaea

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make gameplay tedious. An open ended game is less focused and loses narrative potency, and more dialog can slow down fast paced gameplay. I now realize that for every obvious improvement, there is at least a small case to be made for keeping a design choice unchanged.

If you look closely, you’ll notice some soldiers measuring their height relative to their enemies and others looking through their item packs for healing herbs.

When I was younger I longed for complexity in games. →  Read the rest