Ten years without a new genre

A decade is a long time.

A few days ago in the comments to “Houston, Wii have a success story“, I made a rather old-fogey remark about re-hashes of games that I’d essentially been playing since 1992 or thereabouts. This got me thinking…when I complain about developers making the same game over and over, what I’m really complaining about is the fact that they’re making games in the same genres. Do you remember the sense of anticipation when you first played Wolf3D or Dune II? It didn’t just come from what you could do within that game – it was a realization of what that particular game meant for the future…because its underlying gameplay mechanics were simple enough and yet deep enough that they moved from being differently quirky games to inspiring an entire genre of development and expansion. →  All this can be yours, if the read is right.

N’Gai Croal to Phil Harrison: What’s Up With Rare?

Following yesterday’s big news story about Rare’s departing co-founding brothers, Chris and Tim Stamper, N’Gai Croal of Newsweek interviewed Sony’s Phil Harrison and asked him what he thought of Rare’s recent decline in fame.

Can someone explain to me why he asked Sony this question? Did he willingly pick the most irrelevant person to ask, or was it, “Damn, I have this huge hole in my Q&A sheet. Hmmmm. Oh, I know what to fill it in with!”

Phil tries admirably to dodge the issue a bit, and tries to assume logically what happened.

“… I think that they became quite insular and quite inward-facing, and they missed some of the trends that were going on in the business generally. Now also, if you sell your company to Microsoft and get hundreds of millions of whatevers, currency in the bank, it does tend to defocus management a little bit.” →  Tony Hawk’s Posting Ground

The Madden Cycle

Guess what the best selling game of 2006 was (or probably was)? Why am I even giving you guys a guess; its Madden 07 of course!

Like a lot of gamers, I guess you could say that Madden is wearing a little thin on me. I understand why it sells so well; the NFL has such a huge fanbase that even if a few disgruntled gamers decide to stop buying it, there’s an army’s worth to fill in the gap. I also understand the desire to play a good simulation of America’s most popular sport (I’m a diehard football fan myself). Despite this, I have no desire to play the game, and a lot of that has to do with what I call the “Madden Cycle”. Here’s how it goes:

1) EB/Gamestop employees remind me that Madden is coming out. →  Lose belly fat now!

Review – Resident Evil Remake

The Resident Evil Remake taught me a few important lessons, some about the series itself, and some about gaming in general. Let’s not waste any time and get right down to it.

First off, Resident Evil doesn’t actually suck. People love making fun of the pre-RE4 formula for Resident Evil games. They’ll complain about the cheesy zombies, the tank-like controls, and the obtuse puzzles. And yet none of these things could keep me from enjoying the REmake. I enjoyed having a good brainteaser to solve. I enjoyed blasting away at zombies with a well placed shotgun shell fired in a fairly realistic manner. I like the slow, plodding pace of the game, where survival is the only thing that needs to be on your mind, not time or points or action. →  Are you ready for some readball?

Wii Virtual Console: Nostalgia Driven?

With many obscure and unknown titles being released for Nintendo’s Virtual Console, many pundits are saying the service is merely driven by nostalgia; older gamers trying to relive their pasts by purchasing any game they grew up with, even if those games are horrible in nature. Many also think games from back then are too basic when compared to current games, and are not worth the time.

Personally, if you look at most of the NES titles, then yes, most games are a little too basic and will only be bought for nostalgia’s sake. Games like Mario Bros. (Arcade) and Ice Hockey do prove most critics’ points. But that’s only one console out of the possible five. You can’t deem something worthless when you’re accounting for only 20% of the situation. →  Beyond Read & Evil

2007 Predictions With Some Sugar on Top

2006 has come and gone, and it was one hell of a year. Nintendo raked in the dough like never before with the Wii and DS, Sony released the PS3 to somewhat lukewarm reviews, and the 360 started to come into its own with some stellar software. So what about 2007? What major stories are we going to be reporting this time?

For Nintendo, 2007 is going to be a hugely defining year. If the Wii can keep the momentum going, then it can truly be a comeback story. Wii Sports has done a great job at making the Wii an amazing experience, and it will probably keep the Wii’s popularity up for awhile.

Come this summer, however, and gamers are going to be asking for more. By then Nintendo will have probably revealed Brain Age and Big Brain Academy, as well as a few other titles to showcase the wii-mote with non-gamers in mind. →  Zero Escape: Nine Hours, Nine Authors, Nine Articles

Review – Trauma Center: Second Opinion

After their small splash in the DS world with last year’s Under the Knife, Atlus has rolled out the operating table once again with Wii’s Trauma Center: Second Opinion. Atlus showed us a great way to use the touch-screened handheld with Under the Knife, but have they done the same for the Wii and its innovative wii-mote? Even without a medical license, I can easily prescribe Second Opinion.

If you’ve ever played the board game Operation, then you have a small inkling of what to expect from Trauma Center. You play as Derek Stiles, a rookie doctor that has just finished his residency at Hope Hospital, in fictitious Angeles Bay. At the beginning of the game, Derek acts a little lazy when dealing with the other doctors. He’s still young and in need of guidance. →  Sid Meier’s Alpha Centarticle

HAPPY NEW YEAR!

From the gang at videolamer.

Here’s hoping 2007 bring you awesome video games, the money to buy them with, and the significant other to give you head while you play them (works for boys and girls!).