Archive for August, 2007

Weekly News We Care About Wrap Up – 8.31.07

Friday, August 31st, 2007 by jay

Nintendo stops whoring out Metroid, or at least Retro stops
Please, let Retro make a game it wants to make. I know you own them and want to assign them to a franchise because franchises make all the bling, but it’s really not in your (my) best interest. You have no “mature” themed franchises …

Dreamcast Mania! – Canceled games: Came out on other consoles

Thursday, August 30th, 2007 by jay

Finally, the much requested follow up to the canceled Dreamcast games deal I wrote a few weeks ago. For those who missed the first, I am taking a look at games that were slated to be released for Sega’s last system that got the axe for one reason or another (well, probably for the …

Review – Bioshock

Thursday, August 30th, 2007 by christian

About halfway through Bioshock, I had concocted three different introductions to use in a review.

Then I lost my saves.

Word to the wise; don’t transfer your offline gamertag onto Xbox Live at 2 in the morning. Bad things will happen. They did to me, and I had to play the entire first half all …

Review – Dungeons and Dragons Tactics

Wednesday, August 29th, 2007 by tyson

Finally, a Good Original Game for the PSP

The PSP has always befuddled me. Here you have a visually excellent system with pretty decent processing power and storage capabilities, yet one of the biggest electronics companies in the world can only manage to wrangle a handful of good titles for the system. No kidding, I can …

60…45 Reasons to own a PSP

Wednesday, August 29th, 2007 by jay

PSP Fanboy started a series of articles back in June extolling the wonders of the PSP. The 60 Reasons to Own a PSP series was written (by a reader of the blog) to illuminate how amazing the PSP system is. And amazing it is, with reasons such as “Has buttons” and “Runs on electricity” …

Review – Mario Party 8

Tuesday, August 28th, 2007 by zenstrabo

Mario Party 8 is great for those who love board games, but don’t have a properly calibrated floor to play one on. I was so bored playing the required 80 hours of remedial shoots and ladders needed to unlock all of the party games that I started to appreciate Warhol’s “Sleep”. The party games combine …

Review – Civilization IV Beyond the Sword

Monday, August 27th, 2007 by golden jew

One of my biggest critiques of the Civilization Warlords Expansion was that I felt Firaxis had produced just enough content to make the game worth buying, and not a smidgen more. Being a Civilization fanatic, I had no choice to buy it, but my hope was that the next expansion, when it came out, would …

GT5: Prologue adds car damage, finally becomes a real driving simulator

Friday, August 24th, 2007 by matt

Reported by Kotaku, Gran Turismo’s father, Kazunori Yamauchi, has stated that a few key features are being implemented into the teaser version of Gran Turismo 5, dubbed Prologue. Things like realistic car damage and a “Professional” physics option are getting added as per fan request, and all I can say is: holy shit, …

ASCII art game – Shoot ‘Em

Thursday, August 23rd, 2007 by christian

When it comes to Youtube vids made of ASCII art, quality can hit or miss. But this is the first time I’ve seen it used to make a 3d game. The name is Shoot ’em , and the concept is simple – use your ASCII gun and ASCII mines to blow up …

Expansion Packs, Add-ons, Sequels, and Other Crap the World Doesn’t Need

Thursday, August 23rd, 2007 by tyson

I love the Sims. I am hopelessly addicted to the nutty little people that live in their own world on my computer. I am so hooked to this virtual crank that each time EA kicks out another goofy expansion pack for it, I bite and grab myself a few new locales or items for my …