Dreamcast Mania!: What did we miss? – Capcom VS SNK 2: Millionaire Fighting 2001

What happened – I don’t actually remember if there were even rumors of Capcom VS SNK 2 coming to American Dreamcasts, but considering we got the first game, it seems likely that there were. CVS2 would hit the Dreamcast, but only in Japan. In my experience it was one of the most widely imported titles in the West, to the point where some DC groups talk about it like it was a regular release.

The Game – If there is one thing Capcom’s massive library of fighters has taught us, it is that they never did get it right the first time. The first iteration always comes with its share of problems, while the final revision is often tweaked and polished to perfection. It happened with Street Fighter 2 and 3, it happened with Darkstalkers, and it happened with Capcom VS SNK. →  Read the rest

We can’t really be this stupid

ReggieHatesYou

When my fiancee tells her friends that she’s engaged to a fairly devoted gamer she is almost universally met with reticence; those ‘I feel sorry for you’ little smiles, vacant head bobs and the ubiquitous ‘oh… that’s, um, cool’.

This is because, even though G4 Tech TV, Spike and the Sci-Fi channel would have you believe otherwise, we are not mainstream. Realize that even though you know more gamers today than you ever have in your life, the majority of our country still asks if we use Nintendo Tapes(???) for our xBoxen. We are gaining momentum, yes. Our industry is becoming a huge cash generator and more people than ever are joining the cause, but we’re not at the point just yet where more than 10% of the populace doesn’t think of us as basement dwelling dweebs. →  Read the rest

Review – Halo 2 Vista

Is Halo 2 for Windows Vista Worth Your Hard Earned Cash?

If you’re reading this (which you clearly are) I assume that you fall into one of two categories:

1. You are thinking of re-buying your favorite XBOX game for the PC and are wondering if $50 for a three year old game that you already have might be worth it.

2. You want to get a well detailed laugh at the people in category #1.

So, sure, I’ll save you some precious expending of your literacy skill and humor you with the summary of this review: Of course not.

But you already knew that. Unless you suffer from chronic short term memory, and frequent Books-A-Million every ten minutes to pick up your copy of Teen People, you don’t need me to tell you not to buy things that you already bought. →  Read the rest

Dreamcast Mania! – EA

In my development of articles for Dreamcast Mania!, one theme has come up quite a lot – the lack of support from major companies like EA, Square and Konami greatly injured the Dreamcast’s chances of success. I agree that it certainly wasn’t a good thing, and I certainly agree that missing support from companies like Square and Enix in Japan was very close to receiving a death note. But when it comes to good ol’ Electronic Arts, I’m not so certain.

Hear me out with this one – the Dreamcast was released here in 1999. It died in 2001. 2001 is also the first year of Madden on the Playstation 2. Maybe my memory is foggy, but I remember that during the years of the original Playstation, it was NFL Gameday that was the big football game in town, while Madden was fairly shoddy. →  Read the rest

Metroid == Aliens

Many people may not know this, but the Metroid franchise is basically the video game version of the Alien movies. There are many subtle similarities between the two that only the trained eye would notice. I’ve seen a few tidbits of info on the Internets, but most are incomplete, or haven’t been updated since Super Metroid. So, in order to right this wrong, I’ve compiled a short list of all the major ties between the two franchises. This is some real investigative journalism here people. This kind of stuff doesn’t come around too often, so pay attention.

1. The names of the alien creatures’ homes. In Metroid, the home world is SR-388. In Aliens, it’s LV-426. Two letters followed by 3 numbers.

2. Main character is a female lead. Sigourney Weaver’s Ripley character is one of the first strong female characters in action movie history. →  Read the rest

Kotaku suggests you buy a shirt

From their sponsor. I assumed this shameless plug would be met with boos and hisses from commentors, but instead readers were content with discussing the merits of the t-shirt. At least they realized it was stupid and unfunny.

Blogs are a powerful tool for marketers because unlike “objective” journalists, bloggers want readers to want to be their friends. Just between the two of us, let me tell you a secret – Huggies makes the best diapers. This reminds me of the days of Cousin Brucie on the oldies station. As a child, I was always confused when he would take a break from announcing the next song in order to tell us about a sale at Rockaway Bedding, or explain that Dr. Zizmore was THE dermatologist in NYC. Just as I trusted the Cous, Kotaku readers trust Mark Wilson. →  Read the rest

A death in the family – Sega leaves the hardware business and I rediscover video games

Towards the end of highschool I stopped gaming. For the first time, I had a girlfriend, was preparing to go to college, and had a wicked meth habit. Beyond these time wasting activities, something about video games seemed to have changed. Though I had been a Sega faithful since the Master System, my highschool days marked the first console generation I spent in bed with a Sega competitor. I loved the PS1, but it didn’t carry me through to the PS2 by any means.

More fun than games?

I don’t even remember the launch of the Dreamcast. Murmurs of Sega’s new system made their way through school but I knew it was destined to failure and didn’t have the time to care. Freshman and sophomore years of college were spent playing Diablo 2 with roommates, hanging out, surfing the web and strung out on heroin. →  Read the rest

Requiem for a Dreamcast

I used to think I was pretty clever when I told folks that “Nintendo made me a gamer. Ocarina of Time made me hardcore”. I kept thinking this for quite some time, but eventually realized that pre-OOT, I wasn’t really a “gamer”, just a kid whose game experience consisted of little more than a string of Nintendo consoles, a few hours on the Genesis, and a dusty old 486 PC. This was a time when fresh games came to my house twice a year if I was lucky.

After Zelda I truly became a “gamer”, though now I think it had less to with that game in particular and more to do with the fact that around that time I was introduced to a modern day computer, Next Generation Magazine, and a Sony Playstation. →  Read the rest

Why does the Wii have so many terrible games?

I’m not particularly upset about Nintendo’s shift towards casual gamers. Wario Ware, Animal Crossing, and Mario Kart are all awesome series and if I need a second console to play long jRPGs then so be it. Even if expanding the market somehow eliminates niches that are occupied by Japanese RPG developers, which seems counterintuitive, there will still be more good games than I have time to play.

What upsets me about Nintendo is how they allow publishers to use the Wii as a toilet. Boogie could have easily been a good game but it seems EA just gave up halfway through development. Sega had an unknown (to me at least) developer work on their Alien Syndrome game. The best way to pay homage to an arcade classic and to revitalize a franchise is not by making a mediocre game. →  Read the rest

Pieces of a Perfect Game: Koei’s arduous slip into mediocrity

Good strategy games can be hard to come by on consoles. The only company that reliably produces games in the genre is Koei, and, as I’ve noted before, their recent track record is not so good.

Koei is now widely known for their willingness to recycle old work in the form of Dynasty Warriors – to put it more nicely, they haven’t fixed anything that isn’t broken in a while. Their lesser-known, but longer-running, Romance of the Three Kingdoms series is now on its eleventh iteration. I haven’t gotten the latest one yet, because by now I’ve figured it out (took me long enough): Koei has a secret recipe for the ultimate officer-based strategy game, but they insist on releasing it a piece at a time.

You don’t even have to look within the series itself. →  Read the rest

It’s Dreamcast Mania!

Ladies and gentlemen, we here at videolamer pride ourselves on our knowledge and coverage of both current gaming trends and the very best in classic gaming. However, everyone makes mistakes sometimes, and one piece of gaming history has gone unnoticed by us for far too long. Of course I am talking about the Sega Dreamcast.

Almost a decade after its release, the Dreamcast still astounds new comers and old fans alike with its incredible library and fresh ideas. While the three console race of Sony, Nintendo and Microsoft is now ingrained in our minds and memories, we must never forget just how much the Dreamcast brought to the table, as well as how much more it could have done given a little more time. In a time where some gamers bemoan a lack of innovation and creativity, I cannot think of a better remedy than a Dreamcast and a hearty stack of its best titles. →  Read the rest

The Month of Metroid has begun with new preview channel

Starting off the Month of Metroid, Nintendo has sent us Wii owners a little gift this past Friday in the form of a Metroid Prime 3:Corruption Preview Channel. It’s a free downloadable WiiWare channel that gives users a sneak peek into Metroid Prime 3: Corruption for the Wii, which is due August 27th. After watching the two supplied videos (with two more being released the 13th), I have gone into Metroid overdrive, frothing at the mouth for any and all things Metroid.

The first video is a graphically-impressive look into what’s going to happen to Aran on her newest adventure. At the beginning, you see Aran in a skyscraper, with a voice-over telling you that she’s been infected with the infamous Phazon, the same radioactive material that has plagued the universe since the first Metroid Prime game. →  Read the rest

Game genres and classifications

Recently I’ve been enjoying Gungrave Overdose, which you might remember as being reviewed as a solid little action game with a ridiculous 15 dollar retail price. With a solid combat system and great presentation, you could do a lot worse in the genre.

The question is, what genre am I talking about? The obvious answer is that this is an “action game”. But even though you shoot many enemies, this isn’t Gears of War or Rainbow Six. Gungrave is all about racking up multiple kills in a row with successive attacks, and using your limited arsenal to create combos. Playing it as a simple run-and-gun makes it a far more mindless experience than it actually is. So to be more specific, I would classify this as a “Devil May Cry”- like, something that most reviews agree with. →  Read the rest

Halo Gamer Fuel

Time for videolamer’s required report on Mountain Dew Gamer Fuel, the Pepsi/Halo 3 soda tie in that surprised no one but me (seriously, I had no idea about this until I walked into Safeway yesterday). However, unlike every other report you will read, I am actually going to try the damn stuff instead of giving you the typical proto-Internet nerd speech about how all soda is junk, caffeine is a sad addiction, and how dare you actually drink Mountain Dew and reinforce nerd stereotypes that no one actually pays attention to.

First things first – I’m not sure why Gamer Fuel is out now. I mean, isn’t Halo 3 due at the end of September? And if this is supposed to be fuel for our late night Halo tournaments, then shouldn’t we expect to see this soda on the shelves until at least mid October? →  Read the rest

Brawl Web site reveals completely new material

As some of you may have noticed, the official Smash Bros. Brawl website finally unveiled completely new material last week.

First off was the new character, Ike, from Fire Emblem. Ike comes without any warning whatsoever – although I’m hoping to see a lot more interesting and varied characters, I’m happy enough that they announced Ike suddenly – it implies there could be more announcements of this sort.

As a character, Ike sounds most like Roy. Some complain that Roy and Marth were too similar in Melee – Ike will only add to these complaints if both of the others return – but I disagree, as Roy and Marth play quite differently, despite how much their moves look alike. I think they can vary Ike’s move style considerably – wielding a two-handed sword, he might actually have more reach than either. →  Read the rest

Multiplayer Worlds of Ass aka Why Tyson Does Not Play MMORPGs

The list of MMORPGs I have played reads like a high school kid’s job resume; lots of wasted time in short month long bursts. Historically, there have been only two MMORPGs that I have played for a period longer than one month, City of Heroes and Everquest. Even with those two games, I stopped playing after about four or five months. I just can’t stay interested or even begin to get interested in most MMORPGs. I do not think this is my problem though, the fault lies at the feet of online role-playing game creators and the inherent issues that come with the games themselves.

South Park really summed up most MMORPGs when it spoofed the amazingly popular yet spectacularly idiotic World of Warcraft. The people that you play a game with either make or break the experience and for me, that means an atmosphere can be totally ruined when some 500lbs. →  Read the rest

Dragon Questing yet again?

By now you might have heard the news about Dragon Quest 4, 5 and 6 being remade for the DS. Unsurprisingly, the news is being met with joy more than disgust, because unlike with the constant Final Fantasy remakes, two of these three games have yet to see even one western release.

But with all the celebration comes a sad but true joke that many in the community have made; we probably won’t see these Stateside unless Square can conjure up more Final Fantasy demos. After all the care and attention DQ8 got in its localization, the game sold rather dismally, at least compared to FF12. While RPG fans embraced it, the franchise still doesn’t have the mass appeal that FF has outside of Japan, thus they may not find it worthwhile to get these localized. →  Read the rest

Matt recommends: Final Fantasy X OST

In a new column that I just randomly created 7 seconds ago (and one that I’ll probably never return to), I am going to recommend a video game OST that you should listen to, either by purchasing said OST or… you know, “buying it on the Internet,” whatever that means.

So, for my first one evar, I’m going to suggest Squeenix’s Final Fantasy X. Most of you probably had your toes curl the moment you read that last sentence, but hear me out. I know it can’t come close to either Final Fantasy VI or VII’s soundtrack (which is debatable, I might add), but the musical selections that are found in the FFX OST are still some of the best songs you can find in the gaming industry.

The funny thing about FFX’s album is that it may be Nobuo Uematsu’s worst collection, depending on who you talk to. →  Read the rest

Hey, did you hear!? GTA IV got delayed!

Take-Two is not having a good 2007, let me tell you. First, Manhunt 2 is officially banned from Planet Earth, and now Grand Theft Auto IV, the remaining jewel in TT’s crown, has been delayed until Q2 2008 (which means some unknown date between February and April of next year).

Wait, did you hear that? Shhhhh. Omigod, my wallet just breathed! He’s alive! Oh thank goodness! I thought he was a goner, what with Assassin’s Creed, Halo 3, and Haze all coming out at the same time this holiday season. There there, little buddy, everything’s gonna be alright…

Asked on why GTA IV was delayed, thereby destroying what little stock Take-Two has left in its shattered and curly-tailed piggy bank, Take-Two’s Chairman Strauss Zelnick stated “certain elements of development proved to be more time-intensive than expected.” →  Read the rest

On licensed games

Licensed games are probably the last thing an avid gamer would be worried about. Aside from the occasional gem, they are quite often the absolute bottom of the barrel in terms of quality. I still worry about them however, and there are plenty of reasons to do so. Let’s take a look at why.

The most important thing to understand about the modern licensed game is that it has changed greatly since the old days. Time was when video games were just another niche to exploit. They were never a primary source of profit, and so they never got a lot of money or attention. If they could whip up something playable and use marketing strength to sell enough copies, then that was good enough. Thus you had just about every movie or cartoon character finding their way into some sort of platformer or shooter. →  Read the rest