Archive for December, 2007

Rock Band – The rant

Tuesday, December 11th, 2007 by christian

Ever since it was released, some folks have had it in their minds that Rock Band would destroy Guitar Hero. Their logic ranged from “It isn’t being made with greedy Activision at the helm” to “four instruments are better than two, amirite?” These wonderfully spun arguments failed to recognize important things, such …

DS games on the go!

Monday, December 10th, 2007 by tyson

So you have a DS but you don’t have the time to sink into long playing sessions. Or in my case, you have the attention span of a seven year old on crack. The whole concept of the aging process bringing patience is a lie and I’m living proof. When I was ten I could …

Music fans + stupidity + internet connection = Rock Band forums

Monday, December 10th, 2007 by golden jew

Certain topics you just avoid in conversation unless you want to get into an argument with someone. Religion is one–I mean, why would you believe in a zombie who will save you if you eat his flesh and telepathically tell him you love him? Politics is another: let’s not even go there. Music can be …

Review update – Mount&Blade

Friday, December 7th, 2007 by chris

It’s been over a year since my first article here on videolamer, in which I reviewed the PC Action/Strategy/RPG hybrid Mount & Blade. I didn’t mention it in the original review, but good old M&B is still under development. The version I reviewed was somewhere about 0.75; the current version, released just a few …

Retrospectives – Metal Gear Solid series part 2

Thursday, December 6th, 2007 by christian

Continued from part 1.

My first experience with anything related to Metal Gear was the MGS cover story in Next Generation Magazine. Like any feature on the game should have, the article mentioned that this was not a new series, but the resurrection of an old one. It even gave a brief history …

Review – Phoenix Wright: Trials and Tribulations

Wednesday, December 5th, 2007 by jay

I recently went through some effort to prove that most games are entirely about play mechanics and that story and characters are mere dressing. This concept is echoed by some great designers. In On Game Design, Chris Crawford describes interaction as the key to all games — more, deeper interactions make for a better …

Retrospectives – Metal Gear Solid series part 1

Tuesday, December 4th, 2007 by christian

Because this is a discussion of the game series there will be significant spoilers. Read and weep.

I have a strange relationship with MGS. If you take away a few enhanced releases, I have played (or am playing) just about everything MGS related, from the mainline trilogy to …

Virtual Console rip offs – Stop selling us the same game

Monday, December 3rd, 2007 by jay

Ghouls ‘n Ghosts and Super Ghouls ‘n Ghosts are pretty similar games. Most people would probably think they’re interchangeable, but they have enough different content to both warrant a purchase for fans of the series. Nintendo was straddling the line between offering consumers more choices and ripping us off when they offered Street Fighter 2 …

What is a man?

Monday, December 3rd, 2007 by jay

Andre Malraux was a French author who lived and died in the 20th century. He has many books and other things to his name and if I knew anything about him beyond what it says on his Wikipedia page you can be sure you’d be damned impressed.

Gamers know …

RIP Blogs (I wish)

Sunday, December 2nd, 2007 by christian

My one and only take on the Gerstman Gate fiasco lies here. Yesterday I was talking with Videolamer Ringleader Jay about games journalism, and how blogs seem to have far, far too much power. A site like Destructoid makes a cheap parody, and this is regarded as a major burn while they …