Archive for February, 2009

Now on Virtual Console: My childhood

Friday, February 27th, 2009 by jay

This Monday the Virtual Console got its first batch of Commodore 64 titles (in the states). Though I haven’t played the released games, it was a momentous occasion for me because the C64 was home to my first gaming experiences. While the other kids were playing their Nintendos, I was learning run “*” ,8,1 (only …

Review – World of Goo

Thursday, February 26th, 2009 by bruce

What a strange and intriguing little beast this is. I’m hesitant to call it a game. It most certainly is a game in the sense that it places a series of challenges before you, with rewards meted out along the way, and then a credit sequence plays. But in some ways that are intangible, and …

The Value of a Dollar

Wednesday, February 25th, 2009 by christian

I have discussed the dilemmas of downloadable content frequently in the past, and each new piece of news gives us more to chew on. Soon we will be seeing the very first DLC for Tomb Raider: Underworld. You know, the content that was meant for the original game, but eventually …

Race to the Finish

Tuesday, February 24th, 2009 by christian

Here is a tip for developers.  Whenever you issue a challenge to the gaming masses, don’t make any bets, assessments, or guesses about how long it will take them to complete it, or if they will even complete it at all.  They will simply let out a long cackle, and by the time they take …

Review – No More Heroes

Tuesday, February 24th, 2009 by jackson

No More Heroes came out a little more than a year ago, but I’m reviewing it now since the current economy is helping me appreciate older games I already have lying around my room. I remember playing it soon after it came out and thought it was fun at the time. Once I beat …

News We Care About Update

Friday, February 20th, 2009 by jay

Why Ensemble Closed
Once designer at Ensemble Studios, Bruce Shelley explained what went wrong at the DICE 09 conference. He kept it overly civilized and focused on what they should have done differently internally. Things like working on games in different genres and not expanding too quickly made his list, though he forgot to …

Review – Fable II

Thursday, February 19th, 2009 by d. olsen

For a change of pace over the holidays I went through Fable II, a light-hearted fantasy role-playing game developed by Lionhead Studios and its industry leading founder, Peter Molyneaux. Between the first and second Fable, Lionhead was purchased by Microsoft, meaning that Peter was now in the market of making Xbox 360 exclusives. I was …

Street Fighter Folks

Wednesday, February 18th, 2009 by christian

Yesterday was the release date for Street Fighter 4, at least if you’re being technical. Most every store in the nation won’t be offering it until today, but if you had a preorder, or a lucky store, then your local Gamestop may have been your potential source for a Tuesday pickup. When it …

Playing catch up – Phantasy Star IV

Tuesday, February 17th, 2009 by chris

I was a Nintendo kid growing up (until that stopped being cool, when I defected to Sony). I got a Genesis very late in the game, so I’m still playing catch-up on the Phantasy Star games. A couple months ago, the final game worth mentioning in the series was released on Virtual Console. …

Review – Flower

Friday, February 13th, 2009 by tyson

If you haven’t noticed…and you probably haven’t, I have not written much lately. Truth be told, there hasn’t been a lot in gaming that has inspired me in the past couple of weeks. That is, until tonight. Flower has been on the Playstation Store now for roughly six or seven hours and in that time, …