Archive for September, 2009

We didn’t go to the Tokyo Games Show

Wednesday, September 30th, 2009 by cunzy1 1

Despite a great deal of pleading, Jay would not finance a single trip to TGS this year. This is because Jay is a big fat racist. So because we didn’t go we can’t present you with what we saw there. However, because we’ve got nothing else to do besides F5ing the internet we felt like …

Leveling up the Experience System

Tuesday, September 29th, 2009 by golden jew

Over the past twenty-five years of the “modern” RPG era in gaming, we’ve seen the genre advance tremendously. Rendered graphics, advanced skill systems, voice acting and ever more colors of chocobos are in the vanguard of innovation. But one thing we have not seen advance in any particularly cogent fashion is the experience …

ODST(ough shit)

Wednesday, September 23rd, 2009 by christian

Halo is as popular a game series as there is, yet I have always felt like it has suffered from a case of identity crisis.  First everyone derided the series as being a dumbed down FPS for jocks and kids.  Then a wave of revisionism swept through the land, and now even the snobbiest folks …

Are you HARDCORE ENOUGH?

Friday, September 18th, 2009 by cunzy1 1

Writing about the hardcore/casual games divide was the new “Are Games Art” but now “There’s No Such Thing as Hardcore/Casual” is the new “There is a Hardcore/Casual Games and Gamers Divide”. This is a lie told to you by casual gamers. Casual gamers are limp-wristed liberals. HARDCORE gamers get chicks and drive huge cars and …

Cryptic’s Genius Relationship with Furries

Wednesday, September 16th, 2009 by jake

I have to give Cryptic Studios some credit: Realizing the current flood of MMOs on the market and the presence of another game that they helped develop in the exact same subgenre would hurt their sales, they created a business model for their newly released Champions Online that can thrive with as few as …

Review – Silent Hill: Homecoming

Tuesday, September 15th, 2009 by christian

The last time I reviewed a Silent Hill game, I was playing through SH:Origins, a PSP original developed by an American team with a greater focus on combat than previous games in the series. At the time, I made two points which I thought encapsulated the nature of Silent Hill games. Firstly, I …

Are you Smarter than 100 other Xbox Live douchebags?

Friday, September 11th, 2009 by golden jew

Reading even a few game sites is guaranteed to expose you to a certain amount of PR jizz: with machines like Microsoft, EA, Activision and others, it is inevitable you will be exposed to their products through the usual gaming channels. So it was with 1 vs 100 for me. By way of Penny …

Game Concepts – Great ideas of Genius

Thursday, September 10th, 2009 by simon

There are those among us who feel games are becoming increasingly predictable – a marketing dominated creative process where developers simply take elements from other successful games, try to throw in some token new thing and call it a day. So I thought I’d just throw out some slightly different ideas, just for the hell …

Review – Cursed Mountain

Tuesday, September 8th, 2009 by jackson

Cursed Mountain is the latest game in the survival horror mountain climbing genre. It really wants to let everyone know that it’s scary, it has angry contorted faces all over the place, deep dramatic music, and lots of dark shadowy stuff everywhere. It also really wants to recreate the feeling of climbing up a mountain. …

Review – Digital Devil Saga

Thursday, September 3rd, 2009 by chris

Atlus has a reputation for releasing games that appreciate in value. They print a bunch of copies, but they sell slowly at first but eventually you’ll need to trade in a console or two to have enough credit to pick them up.

Recently, they have been trying to curb that reputation – partly by printing …