Presumably, there is a design doc at Square Enix that defines what defines a Crystal Chronicles game. A character called Cid, cactuars, marlboros, flans, chocobos, airships, trains and magical jewelery are all borrowed from the main series. What makes a Crystal Chronicles game seems to be an obsession with talking about crystals, carrying things above your head, real time combat and a world populated by four different races. What I didn’t know until I hit the Final Fantasy Wiki is that all of the Crystal Chronicles games are set in the same universe but thousands of years apart. Which is nice and explains the obsession with crystals.
In my little world at least, Final Fantasy: Crystal Chronicles titles are always released with little in the way of fanfare, especially when compared to the main series of games, and often received a mixed reception. → Read the rest