Author Archive

Faxanadu and Crystalis

Thursday, November 30th, 2006 by chris

I’d like to bring a couple of old games to your attention. To me, these games pioneered the Action/RPG genre, which sadly has not received the attention it deserves.

First on the list is Faxanadu. An offshoot of the Dragon Slayer series in Japan (of which we received Faxanadu and Legacy of the Wizard), Faxanadu has …

A brief survey of localiztions

Monday, November 13th, 2006 by chris

Ever since the first text-based game came from Japan to American shores, those playing have wondered, “What did the original text say?”

…Well, I have, at least since I was old enough to tell the difference between “A winner is you” and real English. Hearing about and playing odd translations of games is a bit of …

Stop mixing my drinks

Friday, November 10th, 2006 by chris

So I was playing Final Fantasy XII for the first time when I noticed the game had a lot of concepts that look like they came from science fiction. Ships looking like they came from Star Wars fly around in the intro, shield-like barriers are being used to protect cities, that kind of stuff.

This wouldn’t …

The beginnings of a Culdcept addiction

Tuesday, October 31st, 2006 by chris

I first saw Culdcept a while back, when it was just released. The back of the box made it seem pretty interesting, but the price just wasn’t right for the game – I’d seen maybe one review and it was lukewarm at best.

The other day, though, I saw it for $10 and thought, “Perfect.” …

Chris loves Jesus part 2

Wednesday, October 25th, 2006 by chris

Continued from Part 1

The casual (or obsessive?) reader may ask, “How does one foster a personal relationship with Jesus?” The best way for me was to translate it.

Chris loves Jesus part 1

Tuesday, October 24th, 2006 by chris

I’d like to tell you all a little story about me and my friend named Jesus. No, not that Jesus… This Jesus doesn’t save. It uses passwords instead.

Review – Mount&Blade

Wednesday, October 4th, 2006 by chris

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.