Author Archive

A sense of accomplishment in video games

Tuesday, March 13th, 2007 by chris

What is it that makes a game particularly memorable?

When you finish a game, you want to feel as if you’ve accomplished something. By the time you beat some games, you want to really feel you’ve made the game world a better place through your actions (or, perhaps, you have intentionally left a horrifying wake of …

(Re)Translations present & forthcoming

Friday, March 2nd, 2007 by chris

Those who have played the Final Fantasy VI remake for GBA have surely noticed something in addition to the new Espers and dungeons.

Apparently the game was actually partially retranslated, whether due to the fact that mysterious ninja video game company TOSE actually did the port or because somebody along the localization chain realized it might …

Best Game Ever – Master of Magic

Tuesday, February 27th, 2007 by chris

Back when Microprose was still making games, they came out with a bunch of ideas for similarly themed titles spanning multiple universes. Although Master of Orion, Civilization, and X-Com were all well and good (that is to say, well, very good), my favorite was always Master of Magic. Master of Magic took the best parts …

Review – Space Rangers 2: Rise of the Dominators

Monday, February 19th, 2007 by chris

It’s hard to find a recent game with a name more cheesy than Space Rangers 2: Rise of the Dominators. It has all the classiness of a corny low-budget science fiction movie.

In fact, its name could be the main reason why nobody’s noticed the game, despite a lot of acclaim from reviewers. So much so …

Farewell to the Game Boy

Monday, February 5th, 2007 by chris

Since I, like many of my fellow videolamer staff, now have a DS Lite, I am enjoying many new and interesting games. It even has backwards compatibility, making my GBA titles more vibrant and colorful than ever. But I was left with a small pang of sadness when I noticed that the original Game Boy …

Let Us Cling Together: The joy of playing games cooperatively

Monday, January 22nd, 2007 by chris

Imagine you’re delving into a dark labyrinth. You’re exploring the endless hallways, looking for a path leading deeper into the ruin when you’re ambushed by a dozen demons both ahead and behind. You’re certain this is the end… but then you realize your partner was trailing a ways behind you, and by now she should …

Best Game Ever – Cave Story

Monday, January 8th, 2007 by chris

When I was considerably younger, I had no disposable income but way too much free time. So I did what any sensible young gamer would do: I looked for free games on the internet. Back then, pickings were pretty slim, and the only downloadable games worth playing were severely limited shareware. Most of those, if …

Lament of a lost developer

Wednesday, December 13th, 2006 by chris

Once upon a time, there was an innovative game design company. Though they tended to use mainly the historical as backdrops for their titles, they came out with a wide range of interesting games and managed to release them for several platforms despite fairly intense console rivalry. It was clear there were individual designers in …

Fear the Mystic Balloons

Thursday, December 7th, 2006 by chris

I find most freeware games to be temporary distractions, but every once in a while I get hooked on one longer than usual. Such is the case with Mystic Balloon. Originally a cooperation between two Japanese developers, this puzzle game was translated a few days ago by Derrick Sobodash.

Mystic Balloon’s plot is simple, as …

Series Retrospective: Wild Arms

Monday, December 4th, 2006 by chris

As far as RPG series go, one of the smaller ones you don’t hear too much about is Wild Arms. They are the only RPGs I’ve heard of that try to tackle the Wild West as an overall theme, and tend to blend in fantasy and science fiction elements to keep the game interesting for …