Echochrome Demo impressions

Thanks to their simple file format, getting Japan only PSP demos is a snap. Thank goodness, because that means you can play the three level demo of Echochrome without hassle.

EXCITING!

The experience is quite interesting, but I am not completely sold. The stylings are nice and simple – an absolute bare minimal interface, simple levels and constantly looping string music make this the closest thing to therapeutic gaming. Despite the Japanese text, the controls are easy to learn; you can make your stick figure avatar either move faster along the terrain, or stop to “think”, giving you time to do the same. The D-pad of course allows you to rotate the world, which is the mechanic used to solve all the puzzles.

How well does said mechanic fare? It isn’t easy to say from the demo. →  Read the rest

Review – Call of Duty 4 Multiplayer

Throughout the history of Xbox Live there have been several games that have been the most played at any given time, but no one had a doubt as to which would eventually become the undisputed champion. Nothing, it seemed, could top Halo 3. Now here we are, in the month of March, and Halo 3 is in an almost weekly battle for number one. Its competition is one of the top games of 2008, a title that was a guaranteed success, but which no one thought would become a viable contender against Bungie’s Goliath. That game, of course, is Call of Duty 4, and after just a couple of rounds of play you will see what the fuss is about.

Developer Infinity Ward has been making quality multiplayer games since the original Call of Duty – CoD 3 was made for multiplayer enhancements more than anything. →  Read the rest

Review – Call of Duty 4 Single Player

Like so many other people in the gaming world, I must admit that I like Call of Duty 4’s Single Player campaign a hell of a lot. There are the usual reasons, such as its high level of polish and a well built game engine, but the bottom line is that COD4 is one of the few modern shooters that both understands and implements the storytelling techniques of Half Life 2. This is important not only because it can make for a great experience, but it shows that Infinity Ward truly is a premiere developer, one who understands what a shooter can (and sometimes should) do.

When I discuss the “Half Life 2” way of doing things, I am referring to that game’s ability to use scripted scenes and setpieces from start to finish, and somehow make them feel like a massive, detailed, living world. →  Read the rest

Where Gamers go? No…

There’s this great little electronics shop near me. I used to loathe them, and I still do for some things, but lately they’ve been picking up the pace in the games department. In the stores near my home and my job, I have found fresh copies of No More Heroes and Zak and Wiki. Back in the summer there were multiple copies of Persona 3 (despite its obscurity and its odd box shape). I have seen Every Extend Extra and King of Fighters XI in $10 bargain bins, and if you really want to get crazy, I can grab you a copy of Metropolismania 2. Today I picked up a copy of Patapon on its release date, though if I ordered it online I could have had free shipping (after watching a lovely trailer on their store website). →  Read the rest

PSP Demo Roundup

Two noteworthy demos have hit the PSP in the last two weeks. Here are some impressions from yours truly:

Patapon: The guys behind locoroco are at it again, this time with their own take on both strategy and music games. Made in a similar, gorgeous 2d style as LocoRoco, Patapon has you lead armies of little Patapons towards victory and freedom. This is done by banging magic, godly drums in order to issue orders to your army. It is a very interesting setup; while the demo only allows you to move and attack, these two commands alone offer quite some depth. Since play alternates between you banging the drums and the Patapon singing and acting in response, you have to time commands while not screwing them up. This is part strategy game after all, so issuing a move command while in attack range is a waste that will cause damage to your units. →  Read the rest

Review – No More Heroes

No More Heroes looks to be another feel good indie hit, which means it will be used as fodder in a growing debate in the entertainment world. These days, a surefire way of garnering critical acclaim and a small but fanatical following is to produce something that appears to have hipster/geek chic and indie cred. Do this, and watch people fawn over how “charming” your work is, while still containing a powerful message about something. Go far enough, and you will have something that goes beyond the rest, reaching a level of acclaim it has no right holding.

Examples of this are not too hard to find. On television there was Gilmore Girls, a show whose every DVD boxset had to include a booklet explaining every pop culture reference used in the season (making sure it looked like an old marble composition notebook for those who thrive on nostalgia). →  Read the rest

Where to get gaming news

When it comes to my favorite places for gaming news, I seem to go in cycles. I find one or two sites that I use to learn general (and sometimes subtle) info, and then discover the really obscure stuff through favorite forums. It is a good system, so long as I keep refreshing it by ditching sites when they lose their potency (or just bug me) and finding new ones.

Folks, it has come time for some updates, and I’m looking for suggestions. I finally realized just how much I bitch about game blogs like Kotaku and Joystiq, and yet continued to visit them. Today was the breaking point. This morning Joystiq had seven separate posts about Spore. Any responsible news site would take such a media explosion and condense it into some sort of “Spore news section.” →  Read the rest

School of Shmups: Gradius

Game: Gradius
Original Release: 1985
Developer: Konami

Platform: Gradius was released on a great number of systems. The most important of its original releases were the arcade version and the NES port, which was technically inferior but was the easiest way for most people to experience it.

How to play it: These days, your best bet for playing Gradius is probably the NES version offered on the Virtual Console. It has some small changes to the level design, and you can only carry two Options, but the rest of the port is very faithful and quite impressive for the NES hardware. If you are purist and need the arcade version, you will have to track down the excellent Gradius Collection on the PSP.

What it is: While not one of the very earliest shmups, Gradius is still something of a pioneer. →  Read the rest

Gametap grows, but is it changing for the worse?

For the longest time, Gametap was a confident and persistent service that had a vision and, at least content wise, seemed to be making good on their promises. In the last year however, the service has changed considerably. They began supporting original projects, such as the critically loved Sam and Max episodes. They offered a select few games for free every week for anyone to play. Their community site exploded, and now rather than merely offering forums and commentary on their own games, the ‘tap has reviews and commentary about the industry as a whole. Blogs like Joystiq now cover the weekly releases with some semblance of seriousness. Not bad for an idea that no one thought would catch on. As for myself, I have been impressed with Gametap ever since I signed up in the summer of ’06. →  Read the rest

Out of Print: The Trouble of Finding Old Games

When I began college, the Peer to Peer filesharing scene was dying. With campuses clamping down on the networks, and with iPods making the concept of actually purchasing music legitimate again, the likes of Kazaa and Limewire were hard to find. Despite this I managed to acquire a massive amount of music as a student. Rather than search for high quality files, my freshman self tore through the CD binders of my friends, ripping any album I thought to be interesting. This method of sampling made me not just a fan of new music, but of whole albums. In a world where the single is all the rage, classic rock albums became my poison of choice. And when I got out of college, I realized I wanted physical copies of most of them. →  Read the rest

James Mielke – not so Rockstar journalist

I am simply not a fan of James Mielke over at 1up. The man makes sure constantly that you know how awesome he is, how many contacts and friends he has in the games industry, and how long he has done this. He loves grilling any and all people he thinks are idiots, a title you can seemingly earn by disagreeing with him. If anyone he doesn’t know (or isn’t a pro writer) makes some sort of commentary, he will shoot it down. Apparently you aren’t legit as an amateur – unless 1up finds you.

Normally I just shake my head at this and leave it alone. I simply don’t read his content, and that is that. But I had to take a peek at 1up’s cover story for Devil May Cry 4, considering how much I look forward to the game. →  Read the rest

School of Shmups – Intro

A few blog posts ago, I asked people if they would like an article series devoted to the shoot ’em up genre. The response was solid, and so I begin the endeavor with this introductory article, in which we lay out the rules for our fun. I will also be making sure to link to these rules at the start of each new column, so those who actually try and read won’t accuse me of things I already stated.

Thankfully, the rules are simple. Each article will begin with some basic information about when and where the shmup came from, followed by the best ways to try to play it. After that, we take a look at how the game fits into the genre. As I learn more of the terminology and history regarding shmups, I hope to use this section to look at a game’s influences, its impact, and where it seems to stand in the eyes of the dedicated community. →  Read the rest

Review – Sam & Max Season 2, Episode 2: Moai Better Blues

Episode 2 of Season 2 of Sam and Max continues the fresh trends we saw in Ice Station Santa. The pacing is brisk, the filler is minimal, and each location is compact. This is a good thing, because without these elements this episode might have been painful. The puzzles this time around are dastardly and obfuscated, harkening back to the old days of the adventure genre while not quite reaching the level of absurdity of a Gabriel Knight game. Just as striking as the spike in difficulty is the shift towards humor that is even more obscure and older in taste. Whether or not these are two trends for the future, or a sign of Telltale mixing it up as they see fit, remains to be seen. Whatever the case, this is a stumbling block for the series. →  Read the rest

Review – Manhunt 2

Rockstar Games’ Hot Coffee scandal is something of a classic debate among myself and some of the staff writers. Long before that in the summer of 2005, I waged war against two good friends (and even better gamers) about the topic. We spent the last hour and a half of work arguing about who to blame and what it means, the debate continuing into the Walmart parking lot and only ending when we stepped into our cars.

The last point of discussion was a desperate attempt of a younger (and much more idealistic) me to fight for the future of gaming. I claimed that Rockstar could have used both the Hot Coffee mini game and the fiasco itself to prove just how unfairly harsh critics of the gaming industry are compared to other media outlets. →  Read the rest

Bionic Commando – can Capcom do no wrong?

I have said it in the past, but they keep proving it right time after time – Capcom was one of the most exciting developers of last generation, and they look to be the undisputed king of the industry in this new one. Let us just look at some of the games they have blessed us with:

– Okami is getting a second life on the Wii.
– Street Fighter 4 gives us the sequel so many wanted, and the SF2 HD Remix team has done an incredible job of keeping the community involved and informed, to make sure we get what we want.
– After initial uncertainty, they decided to bless us with the entirety of Phoenix Wright.
– Devil May Cry 4 on two platforms.
– A sequel to Bionic Commando. →  Read the rest

Article idea – shmups anyone?

You may or may not have noticed, but over the last three months or so I have found my articles and blogs to be increasingly cranky. I have been hoping to get away from this attitude in order to bring more insight and entertainment, and I have the perfect solution. My biggest problem has been an attempt to comment on and tackle every big issue in gaming, especially when my views don’t coincide with the rest of the fandom. Simply put, you cannot change the world, and with the way internet fandom works, it seems an especially useless tasks. So while I won’t stop looking at the important issues, perhaps the best form of anger management is to find a happy place. Which brings me to my idea for a new article. →  Read the rest

Street Fighter 4 Backlash

Capcom is taking the usual approach when it comes to hyping up Street Fighter 4. They slowly release videos and screenshots, while allowing all sorts of previews and interviews to try and assure fans that they know what they are doing.

Of course, in this day and age such a method of hype is the wrong way. I have not done much to check out how the hardcore fighting game community feels about SF4, but among mainstream gamers and the non fighter “hardcore” crowd, the reactions are less than stellar. Bad words are flying about the stages, the new character, the way the fighting itself seems to work. It all seems baffling considering the game is still in an incredibly early stage (not even alpha yet), and the only confirmed platform is Japanese arcades (which was a guarantee when the game was announced). →  Read the rest

Mario Galaxy Non-Review

Not long into Super Mario Galaxy, the player will become quite accustomed to, maybe even fond of, seeing Mario enter each level with his arms spread as he flies around and lands on a safe spot, shouting “yes!” on his success. About 20 stars in, it dawned on me; the next time I entered a level, I really wanted to see Mario scream “yes!” as he performed a greased landing, hitting the ground running at top speed, not stopping until he got to the end (or came up to some tricky group of hazards).

This might sound like I am really looking for Sonic the Hedgehog Galaxy, and I suppose that is the point. Back in the day, it was always Sonic who was considered cool and edgy, while Mario was the gentle goofball. →  Read the rest

Buying on the cheap just got smarter?

I am pretty sure we have mentioned this in past VL blogs and articles, but seasonal clearance sales on games have become increasingly worthless over the years. The reason being is a combination of two facts. The first is that these sales are often meant to clear out the last of the old stock, and so chances are the games you are looking for have been long gone in all but a few stores nationwide. The second cause is sites like Cheapassgamer.com, who have not only made these sales noteworthy, but caused a subculture of bottom feeders that will try and scoop up all of these games at once the morning of each sale, selling them on ebay for a tidy profit. Bottom line is that if you have any sort of life, you aren’t going to cash in on any goodies without some help from lady luck. →  Read the rest

Two years of me – The Christian story

I was asked to write a retrospective of sorts, about myself as a gamer. How I have changed in my time as a writer for this site. It isn’t terribly easy, as at first glance it seems to me that nothing changed at all. I still play a lot of games, of many different genres. But I have changed, most of it in the last year. It has been slow, but certain, and I know that it is only going to progress.

I’m not sure if I like the future gamer that I will be. I’m not sure I even like the gamer I am now. Maybe talking it out will fix things (or maybe I’m just becoming a gurrrrrrl).

When I first joined vl, my company allegiances were something along the lines of “Love Nintendo and Sega, like Microsoft, grudgingly forced to follow Sony.” →  Read the rest