Author Archive

Metacritic loves popular sites

Wednesday, November 8th, 2006 by jay

This may be old news to many of you, especially since they even tell you on their About page, but Metacritic weighs reviews. Meaning they count a review more or less depending on how big the site the review came from is. This seems a little shady, but they at least don’t hide the fact. …

Lame Discussion: To Pull a Review

Wednesday, November 8th, 2006 by jay

It’s been a while since the last discussion. The format will be the same as always; I just drop you into our chat room. Today we are talking about the pull of 1up’s Neverwinter Nights 2 review. If you aren’t sure what I’m talking about, don’t worry, Horatio wasn’t, either. For those of you who …

As long as we’ve got each other

Sunday, November 5th, 2006 by jay

Kirk Cameron was once a normal B actor. Then he found Jesus. Not in the standard “knowing you’re not alone in the universe, finding comfort through God when faced with tragedy, realizing men should help each other and love thy neighbor” way, though.

No. He is now a complete nutjob who roams LA in a sports …

Weekly News We Care About Wrap Up – 11.3.06

Friday, November 3rd, 2006 by jay

Halo movie indefinitely stalled
That a Peter Jackson backed Halo movie probably won’t get made despite the fact that Uwe Boll continually releases game based movies is beyond hilarious. Clearly, if there is a god he is evil, or maybe he just has a great sense of humor.

Review – Disgaea

Wednesday, November 1st, 2006 by jay

As I’ve grown older I have become more acutely aware that compromises are ubiquitous in game design. I once raised common questions like, “Why don’t they make this game longer,” “Why isn’t this game more open ended,” and “Why isn’t there more dialog in this game?”

A longer game time may dilute the story and make …

Best Game Ever – The history of puzzle games leading up to Baku Baku

Monday, October 30th, 2006 by jay

Play

Weekly News We Care About Wrap Up – 10.27.06

Friday, October 27th, 2006 by jay

How we remember games

Thursday, October 26th, 2006 by jay

Our long-term opinion of a game may have little to do with how good a game actually is. How we remember games is almost as important as the games themselves. The way we remember any medium greatly shades our opinions, whether it be a game, a book or a movie. Games, unfortunately, share certain properties …

A tale of E3, education and a fairy

Tuesday, October 24th, 2006 by jay

Let me tell you a story. Once upon a time I worked with a magical 60 year old fairy. She saved me from the mundane tasks I was hired to perform and charged me with studying the field of video game education.

Suddenly, work became almost pleasant and thoughts of suicide (through suffocation by books) were …

Weekly News We Care About Wrap Up – 10.20.06

Friday, October 20th, 2006 by jay

PS1 games downloadable on PS3
Actual good news for Sony? It seems so. The company plans to have their entire PS1 catalogue available, sans the games that are too messy contract-wise. What are the odds they port some Japanese only titles for American downloading? Yeah, zero, I know.