Author Archive

Translations: Original Content or Pop Culture References?

Sunday, February 4th, 2007 by matt

I’ve been playing a lot of Phoenix Wright: Justice for All lately, and I’ve been finding quite a few references to TV shows. They have one from the Fresh Prince of Bel-Air series, as well as one from a current soap opera, which will remain nameless to conceal the fact that I know a thing …

Nintendo Says “Huh?” to N64 Memory Pak on VC

Friday, February 2nd, 2007 by matt

I think the Big N missed the memo that was sent around the office (or rather, world) on what their fans want. Nintendo apparently forgot to include any code in their emulation software to simulate the N64 Memory Pak peripheral. This means that any game that utilized it will have to forgo it completely. As …

The Circle is Now Complete: Wii News Channel Released

Thursday, February 1st, 2007 by matt

After being MIA since launch, Nintendo finally released the News Channel for the Wii last Friday. Using the Associated Press as its information provider, the Wii News Channel lets you read regional, national and even international news stories, all at the click of your Wii-mote.

Nintendo, in all their …

Never Say Never: Next-Gen N-Gage in the Works

Wednesday, January 31st, 2007 by matt

In a startling revelation, PocketGamer is reporting that Nokia is set to unveil a next-gen version of their ill-fated N-Gage hybrid cellphone/handheld gaming system in the next coming months. A conference was recently held in Santa Monica that had attendees from Disney, Sega of America, Sony Online Entertainment, Universal, Square Enix, Capcom, THQ Wireless, …

Too Human Will Be Too Great

Tuesday, January 30th, 2007 by matt

I’ve had just about enough of this Too Human bashing on the Internet. Everywhere I go, I read the same thing: because of last year’s horrid E3 showing, the game is going to flop harder than Granny’s flap jacks.

Need I remind you who is making Too Human? The …

Review – Excite Truck

Friday, January 26th, 2007 by matt

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet …

Where Have All the Villains Gone?

Thursday, January 25th, 2007 by matt

Is it me, or is there a huge lack of crazy and demented villains running amok in our games? I mean, where have all the Sephiroths gone? Is the world filled with shiny, happy people now or something?

Seriously, there are no more fiendishly awesome villains anymore. Most villains …

Do Games Evoke an Emotional Response?

Tuesday, January 23rd, 2007 by matt

Recently, my boss at work gave me a homework assignment. He wanted me to read Raph Koster’s A Theory of Fun for Game Design. It’s a great read for anyone looking to get into game design, and I highly recommend it.

But the reason I bring it up is …

Suicidal Wii

Saturday, January 20th, 2007 by matt

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing …

The Ubi-Soft Effect

Friday, January 19th, 2007 by matt

Remember when Ubi-Soft was all gung-ho for the Wii? They jumped on the Wii like it was a free ticket to Pleasure Town.

For the uninformed, Ubi-Soft bet high on the Wii. They thought getting a head-start with the Wii would help them become the top publisher in gaming, …