Author Archive

The Big Scene

Monday, September 18th, 2006 by matt

Well, I finally understand how Nick Callaway felt when attending a party over at the late, great Jay Gatsby’s house on Long Island. On Friday morning, I traveled down to the Nintendo World Store to attend the Q&A session that a few of the IGN editors were going to have there, but that was just …

Wii Sports: Bundle or Stand-Alone?

Monday, September 11th, 2006 by matt

This question has plagued my brain for the last few days. Should Nintendo bundle Wii Sports with the actual system, or sell it as a stand-alone product?

You can come up with several reasons for both sides of the argument, but the real crux of the argument is what Nintendo will do. Bundling the game would …

Weekend Spotlight

Saturday, September 9th, 2006 by matt

What will I be playing this weekend, you ask? Why, only the great Indigo Prophecy, of course. I do thank you for asking.

I played the demo on the PC around the time of the game’s release, and simply loved how the game unfolded. I never purchased it, due to constraining circumstances (no money), but a …

Next-gen.biz apparently reads videolamer

Friday, September 8th, 2006 by matt

Is it me, or does Next-gen.biz report on everything that I’ve said, only later?

Exhibit A

This is an interview of Raph Koster of Star Wars Galaxies fame at the Austin Game Conference where he talks about how much better life in PC development would be without publishers. He apparently read my second episode on game …

Games that shed a tear

Wednesday, August 30th, 2006 by matt

The issue of whether or not a video game can make us cry has been tackled several times in the past, but the issue has still not been given its due. Can video games truly impact a player with a fury of emotion, causing them to cry? Depending on the game, I say yes.

Many people …

Review – Phoenix Wright

Monday, August 21st, 2006 by matt

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really …

The Power of Music

Tuesday, August 15th, 2006 by matt

Music is the one power that the majority of developers never seem to grasp and implement correctly. Music in a game can enhance every aspect, be it story, setting, mood, or even gameplay, but for some reason, it always takes a back seat to everything else in a game, especially the graphics. …

Review – Ikaruga

Tuesday, August 8th, 2006 by matt

Polarity

Wednesday, August 2nd, 2006 by matt