How long should games be?

Early in the history of video games, one thing all games had in common was their length – they were all pretty short. Most games could be beaten in only a few hours. In contrast, games that we play today can exceed 80 hours. But do we always need our games to pass the coveted 40-hour mark? We weren’t having a bad time with them back then, so why fix something that may not have been broken?

Some developers will advertise the fact that their game takes 100 hours to complete, printing it as a bullet right on the back of the box. Remember when Nintendo was talking about Twilight Princess? 70+ hours was their estimated length of gameplay. But is this a good thing? The first Zelda could probably be beaten in a few hours, even without going all speed-runny on it. →  Read the rest

Lame Debate: Twilight Princess or Wind Waker?

Now that most of us have had the chance to play (and hopefully beat) The Legend of Zelda: Twilight Princess, I think it’s time we had a debate. Having played both Twilight Princess and 2003’s Wind Waker, which one do you think is the best Zelda of last generation?

Wind Waker was a new take on the award-winning Zelda franchise with a unique visual look that some hated while others loved.

Twilight Princess brought back the same feeling we all had when we first played 1998’s seminal Ocarina of Time, but didn’t bring anything particularly new to the table.

Both are amazing games, but what’s your take on the two masterpieces? Did “Cel-da” leave a bad taste in your mouth? Did Midna annoy you too much with her rude and callous remarks while riding her lupine companion? →  Read the rest

WipEout for PS3: You Know You Want it

This will be the game that breaks the camel’s hump for me with the PS3. Metal Gear probably won’t do it, Final Fantasy definitely won’t do it, and I don’t really have to worry about Fumito Ueda’s next opus because it will probably come out when PS4 is released, judging from their track record. Nope, only WipEout will make me get that second job.

A few weeks ago Sony revealed that the series would be released at some point in the future on the PS3. Details are scant at the moment, but they did say the game would utilize the SIXAXIS motion controls, as well as a possible online mode, which we can assume is either multiplayer or downloadable tracks and vehicles, just like they did with WipEout Pure on the PSP. →  Read the rest

Yay or Nay: Collector’s Editions

In the last few years, many companies have begun to sell a collector’s edition for some of their big games. Microsoft’s Halo 2 had one, as does the more current Lost Planet from Capcom. Usually they contain a nice metal case, a DVD filled with exclusive content and maybe another miscellaneous item. All of this comes with a $10 price increase over the regular version. So if you buy a Collector’s Edition PS3 or 360 game, you will most likely spend $70 for it.

So what say you, videolamerians? Are you excited that companies are doing this, supplying even more content with their games for a small price, or do you only see companies bleeding their customers’ wallets with useless “behind the scenes” footage that was probably edited in an hour? →  Read the rest

Covert Wii Update: Everybody Votes Channel

In a surprise announcement, Nintendo has released a new channel for the Wii, called the Everybody Votes Channel. It’s essentially a worldwide polling station with cute little questions aimed to bring the Wii community closer. The channel is immediately available in the Wii Ware section of the Shop Channel, and is free of charge.

This is seriously out of the blue. I don’t think anyone expected to see something like this. When I first heard about it, I thought Nintendo was finally going to let me voice my concerns over the Virtual Console service (damn those prices), but it’s not exactly like that.

The polls are nothing that important. Take the first one, for example: “What is a more romantic Valentine’s gift?” with choices of “Chocolates” or Roses.” Not exactly what I was hoping for, but it seems that Nintendo is starting to create a community with the Wii. →  Read the rest

Color Me Tickled Pink

It’s becoming readily apparent to me that I need games with a lot of color in them. I’ve been putting a lot of time into Hotel Dusk, and with the black and white nature of the sprites, as well as the browns and grays found in the actual hotel, it’s making it hard for me to willingly jump into the game.

Right now I have the choice of playing either Hotel Dusk or Lumines II, and I always seem to go to the PSP game. It’s sad to say, but the realistic color palette is what kills me about Hotel Dusk. It’s all stylistic and definitely awesome and unique, but I guess my ADD or whatever flairs up, and it takes awhile for me to enjoy myself with the title. Both are amazing games, mind you, but my mind robotically draws to the one with the wider color spectrum, and Lumines has that front covered. →  Read the rest

Cubivore: Survival of the Fittest Impressions

My girlfriend surprised me last night and bestowed upon me the greatest Valentine’s Day present ever given to a human being: the lost, but not forgotten, Cubivore: Survival of the Fittest for the GameCube.

Don’t know what Cubivore is? It’s no surprise, as it’s probably the rarest GameCube game ever made. If you can find it used, the game fetches for $30 at local game stores.

It was developed by Japanese developer Saru Brunei, and it was dead in the water before it was even released in 2002, mostly due to its extremely basic graphical presentation. It first started out as an N64 title, but was later released on the GC. Sadly, the graphics were never really spruced up for the new hardware.

The name says it all; everything in the game, from the land to enemies, are all made of cubes. →  Read the rest

Manhunt 2 Hunting Men on Wii

Earlier this week, Rockstar announced that they are developing the sequel to 2003’s snuff-arific Manhunt for the PS2, PSP, and Wii, which will be cleverly dubbed Manhunt 2. All three will be released sometime this summer.

Many of you will probably remember Manhunt as the game that had you creating elaborate snuff films for the corrupt “Director,” using items like plastic bags and shards of glass to off your victims. It definitely wasn’t the nicest game ever made. You aren’t going to find any cute little bunnies running around with adorable smiles on their faces in this game.

So how the hell did this game end on the Wii, a Nintendo system, without the requisite cute little bunnies? You do have to wonder how Take2 and Rockstar decided to bring it to that system, based on the fact that Rockstar has put out very few games for any Nintendo system in the past. →  Read the rest

Hidden Beneath the Waves: Tech Guide to your PSP

Having trouble figuring out how to make the most out of that super-sexy but dust-covered Sony PSP? Well, you came to the right place. In this guide, I will help you understand and utilize all of the abilities of the Playstation Portable. You’ll finally understand how to get podcasts, mp3’s, videos and demos working on your PSP. Sadly, this does not include homebrew, as that is beyond my technical expertise. I’m trying to make you use your PSP more, not break it in the process, as it is not legal to put homebrew on the system (dictated by Sony, of course).

Before you start, I suggest you go out and buy a 1GB Memory Stick Pro Duo from Sandisk. The memory card that Sony supplies (256MB) is far too small to use for anything worthwhile. →  Read the rest

Adventure Games on the Rebound? We Can Only Hope

It’s official. I’ve been bitten by the adventure gaming bug. Yes, I know, I’m about ten years too late, but in the month of January, we have seen not one, but TWO adventure games come out for the DS. You have the awesome Phoenix Wright: Justice for All, and the excellent noir crime-drama Hotel Dusk: Room 215 from Cing. I bought them both and have been thoroughly enjoying myself.

And I think the bug has bitten another gamer on the net: a journalist by the name of Scott Nixon of Gamasutra. He has even written an article on the subject, asking for a rebirth of the once great genre, with an update to some of its outdated gameplay conventions (enough pixel-hunting!). It’s a great read for fans of the nearly dead genre, and I humbly suggest checking it out, courtesy of Gamasutra. →  Read the rest

Translations: Original Content or Pop Culture References?

I’ve been playing a lot of Phoenix Wright: Justice for All lately, and I’ve been finding quite a few references to TV shows. They have one from the Fresh Prince of Bel-Air series, as well as one from a current soap opera, which will remain nameless to conceal the fact that I know a thing or two about a soap opera.

Now, I know some of you readers out there are hardcore RPG fans, and will probably get rubbed the wrong way from references like these. Something tells me that you would rather see more original jokes instead of some quote from a TV show. I personally have found no problem with this, but was wondering how everyone else felt on the subject.

It’s cool to see a game like Phoenix Wright talk about a TV show I grew up watching (not the soap opera), but on the other hand, it seems a little cheap to throw in some quick quote from a show, possibly crossing the border of funny to mainstream pop-culture that we all seem to hate. →  Read the rest

Nintendo Says “Huh?” to N64 Memory Pak on VC

I think the Big N missed the memo that was sent around the office (or rather, world) on what their fans want. Nintendo apparently forgot to include any code in their emulation software to simulate the N64 Memory Pak peripheral. This means that any game that utilized it will have to forgo it completely. As of now, only Mario Kart 64 uses it for saving time trial ghosts, but there are games out there that use it far more extensively.

Games like WinBack, Shadowman, and Extreme-G all used the memory pak for single-player game saves. The peripheral, which would connect to the expansion bay on the N64 controller, was integral to the enjoyment of these otherwise great games of yesteryear. So what does Nintendo have to say for themselves? Apparently that we shouldn’t have even asked in the first place. →  Read the rest

The Circle is Now Complete: Wii News Channel Released

After being MIA since launch, Nintendo finally released the News Channel for the Wii last Friday. Using the Associated Press as its information provider, the Wii News Channel lets you read regional, national and even international news stories, all at the click of your Wii-mote.

Nintendo, in all their wisdom, even included the Globe feature from the recently released Forecast Channel. If users want, they can rotate a realistic-looking 3D globe (complete with topographical data from NASA), looking for news stories from any region on Earth, as well as brush up on their geography. It still amazes me that the Sahara Desert is really that big. The damn thing covers almost half of the African continent.

Anyway, after using the News Channel for almost a week now, I’ve gone from not caring about any news to feverishly wanting to fire up the channel every night after work. →  Read the rest

Never Say Never: Next-Gen N-Gage in the Works

In a startling revelation, PocketGamer is reporting that Nokia is set to unveil a next-gen version of their ill-fated N-Gage hybrid cellphone/handheld gaming system in the next coming months. A conference was recently held in Santa Monica that had attendees from Disney, Sega of America, Sony Online Entertainment, Universal, Square Enix, Capcom, THQ Wireless, Glu Mobile, Digital Chocolate, EA Mobile, Tecmo, Namco and Vivendi Game checking out the capabilities of the new system.

No, April Fools didn’t come early this year. Nokia has said in the past that the N-Gage platform was never going away, that it was always going to be integrated into a broad range of their handheld devices. They even had games at their E3 booth last year.

I’m guessing that the N-Gage as we know it is merely going to be a suite of services that many of their phones will provide, which may help it gain a larger install base compared to the original’s weak showing. →  Read the rest

Too Human Will Be Too Great

I’ve had just about enough of this Too Human bashing on the Internet. Everywhere I go, I read the same thing: because of last year’s horrid E3 showing, the game is going to flop harder than Granny’s flap jacks.

Need I remind you who is making Too Human? The ever-powerful and intelligent-sounding Silicon Knights. Yes, the same Silicon Knights that brought you the gift to gamers Eternal Darkness: Sanity’s Requiem, my favorite GameCube game of all time.

Trying to figure out why these “journalists” say such harsh things is taking all my energy. Yes, the camera angles were weird, the frame-rate was all over the place, and the load times were long. But that was in May of 2006. The game isn’t due to be released until July of 2007. That’s more than a year to get everything in shape. →  Read the rest

Review – Excite Truck

Excite Truck has a lot to live up to. First, it’s one of only three first-party titles to launch with the Wii, and you know that consumers were looking at Nintendo for a reason to give their crazy new gaming interface a chance. Second, with Monster 4×4 World Circuit and GT Pro failing to meet expectations, Excite Truck may be gamers’ only source for a good racing experience. Thankfully, Excite Truck is running on all cylinders, delivering an awesome, and somewhat complex, arcade racer.

Developed by Monster Games (which developed Infogrames’ NASCAR games), Excite Truck is an arcade racer that brings to the table a totally new way to drive your virtual vehicle, with help from the innovative Wii-mote.

Just how rugged is that rack?

Most of you are probably wondering about how the game handles, so I’ll get right to it. →  Read the rest

Where Have All the Villains Gone?

Is it me, or is there a huge lack of crazy and demented villains running amok in our games? I mean, where have all the Sephiroths gone? Is the world filled with shiny, happy people now or something?

Seriously, there are no more fiendishly awesome villains anymore. Most villains nowadays only show up as bosses at the end of the game. A villain to me is someone that continually ravages the game’s universe throughout the entire adventure. He/she also has to be evil in every sense of the word. Some would even say that they are eeeeeevil. And you have to be scared of what they will do next. That’s where the real fear comes from. Sephiroth was completely insane. He was on a rampage for most of that game.

In my mind, there’s really only a few villains that fit that bill. →  Read the rest

Do Games Evoke an Emotional Response?

Recently, my boss at work gave me a homework assignment. He wanted me to read Raph Koster’s A Theory of Fun for Game Design. It’s a great read for anyone looking to get into game design, and I highly recommend it.

But the reason I bring it up is to talk about the topic of art in games. Koster defines art as “entertainment where the communicative element is either novel or well-done.” I went a little further with the definition and included the fact that art must make you respond emotionally, in some sort of fashion. It doesn’t have to be a deeply emotional response always, but it does need you to respond thoughtfully from it. To even begin to communicate, you need something to say, something that you want the viewer to know and understand. →  Read the rest

Suicidal Wii

My Wii almost met with a tragic end this week when it decided to shut itself off for good. Apparently it couldn’t take the “Wii” jokes anymore.

Last night, as I walk in from a long day of doing nothing, my Wii’s little orangey-yellow light wasn’t on. I, sensing something wrong, did what all red-blooded Americans do: I hit it. I gave it good, hard slap in the self-loading disc drive. Nope, no good. I checked all the wires, all the outlets, and anything else related to the problem, but nothing worked.

Distraught over the loss of my one true friend, I decided to call up Nintendo and plan out a proper funeral for the little guy. With minimal wait time (props to Nintendo for the awesome background video game music while on hold, btw), I got connected with the proper authorities. →  Read the rest

The Ubi-Soft Effect

Remember when Ubi-Soft was all gung-ho for the Wii? They jumped on the Wii like it was a free ticket to Pleasure Town.

For the uninformed, Ubi-Soft bet high on the Wii. They thought getting a head-start with the Wii would help them become the top publisher in gaming, besting the almighty EA. Since the launch of the Wii, Ubi-Soft has released 7 games in total, which is three more than Nintendo themselves(based on American release lists).

Interesting thing about this situation is the mentality behind making these games. You’d think after seeing Red Steel being showcased in Nintendo’s conference at this year’s E3 that Ubi-Soft wanted to bring gamers a more quality-centric release list, but has in fact done the complete opposite. After tallying up the average scores from Metacritic, Ubi-Soft’s titles have averaged a score of 54. →  Read the rest