Author Archive

Humble Bundle

Thursday, December 23rd, 2010 by pat

Earlier this year, the head of independent developer Wolfire Games approached his friends and contacts in the games community with the idea that they should offer their games on a “pay what you want” basis. The Humble Indie Bundle, which included indie darling Gish and my beloved World of Goo, went on sale in …

Digitally Delivered

Monday, October 18th, 2010 by pat

Since I spent the first half of 2010 doing my part to keep Bioware in business, I recently decided I could stand to play some smaller, but nonetheless worthwhile titles.  I have a running list in my head of all the creative and fun downloadable games I would like to play, and finally set aside …

Numbers Are Fun – Back by Popular Demand

Tuesday, November 10th, 2009 by pat

After a long hiatus I have once again been induced to write an update on the financial state of the video game industry. My plan is to divide this write up into two main “chapters.” This first one will cover the “hard” numbers: hardware unit sales and earnings reports. …

Review – Broken Sword: The Shadow of the Templars – The Director’s Cut

Wednesday, May 20th, 2009 by pat

The Knights Templar were an order of Christian soldiers from western Europe who gathered substantial influence and wealth during the Crusades. Many were tortured and/or executed in France in the early 14th century, primarily because King Philip of France owed them money and felt it was more expedient to kill them and disband the …

Review – Time Hollow

Thursday, March 5th, 2009 by pat

Adventure games exist on a spectrum from what are essentially puzzle games with characters (such as Zack and Wiki and possibly Professor Layton and the Mysterious Village) to games with little interaction that are basically interactive books (I would include an example here, but, at risk of blowing the punchline, the game I am reviewing …

2008 in Review Part 4

Thursday, January 22nd, 2009 by pat

Games, I have always believed, would benefit from acceptance into mainstream culture: once the stigma that video games entertained only troglodytic nerds disappears, the scope of what games are allowed to be would increase. This has started to happen, as, despite the whining and hand wringing of those who want games to remain in …

Video games vs. the Recession

Monday, December 8th, 2008 by pat

As an investor, it is prudent to invest in a number of different instruments (stocks, bonds) and markets (the United States, emerging Asia) because the more diversity in a portfolio the more bad news it can withstand before being severely impaired. For examples, stocks do well during good economic times, while the more stable …

Review – Insecticide

Wednesday, November 5th, 2008 by pat

DS Adventure-action hybrid Insecticide attracted some attention (on this site, if not from the videogame community as a whole) when the developer, Mike Levine, criticized negative reviews of the game for overlooking what he considered some of the game’s strengths. What are these supposed strengths? The game is in 3D and features voice …

Review – Yakuza

Thursday, May 1st, 2008 by pat

As a fan of the Shenmue series I was induced to try Sega’s Yakuza (non-neutered Japanese name: Ryu go Gotaku, or Like a Dragon). Hardly a review was written that avoided comparing some aspect of the game or the game itself to Sega’s acclaimed series. If you have not already played them, I …

Numbers are fun – November ‘Nihilation

Friday, November 30th, 2007 by pat

There has been a lot of good sales news for the industry over the past month. Enough numbers have been released that PR people from all three console manufacturers are able to claim some victory. We have all grown accustomed to hearing that Nintendo’s grandparent-friendly hardware is setting the world ablaze, but recent information …