Author Archive

Review of an Insecticide interview

Friday, June 13th, 2008 by stefan

Insecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.

And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less …

Review – Sam & Max: Night of the Raving Dead

Tuesday, May 27th, 2008 by stefan

I’ll be honest with you. When I started writing this review, I was only doing it to get this game out of the way. I really wanted to review episodes 4 and 5, and it just didn’t seem right to skip this tale of the emo undead, no matter how mediocre I may …

A Passage to games as art

Thursday, January 24th, 2008 by stefan

If you have not yet encountered Passage, don’t google it. Don’t go read reviews, don’t even read the comments to this post.
It only takes 5 minutes to play the game, and you would have spent that long reading. So just play it, and remember that you can …

Ten years without a new genre

Thursday, January 4th, 2007 by stefan

A decade is a long time.

A few days ago in the comments to “Houston, Wii have a success story”, I made a rather old-fogey remark about re-hashes of games that I’d essentially been playing since 1992 or thereabouts. This got me thinking…when I complain about developers making the same game over and over, …

Laying this generation to rest: Dreamcast

Tuesday, November 14th, 2006 by stefan

To celebrate the new generation of consoles, we will be honoring the last generation by listing our favorite games on each system. These aren’t Best of lists, or games you will die without, rather they are simply the titles we think made these systems special.

The first console of the past generation was the Sega Dreamcast. …

Making enemies move and shoot: An A.I. Primer part 1

Wednesday, June 7th, 2006 by stefan

Okay, so after I read the conversation on A.I. between Jay and Christian, I started coming up with comments. Then I re-organized them, and kept coming up with more. Well before I felt I had addressed things enough to post a comment, I had the makings of a brief paper on A.I. as it applies …