2008 Game Predictions part 1

2008 promises to be an excellent year for gaming. The 360’s software lineup should remain strong and the Wii and PS3 are coming into their own. From Spore to Metal Gear Solid 4, there will be some huge titles coming out soon, but will they actually live up to the hype?

Based on released information, knowledge of development history and gut feeling, we have chosen some of the games we most look forward to this year and predicted how they will turn out. These should be about as likely to be accurate as any analysts predictions and we charge less.

Golden Jew’s predictions

Civilization Revolution
I’ve written about this already, so this feels cheap and easy (like your… sister?). I stand by my prediction that this will be a good, if not great game. →  Read the rest

Lame discussion – What makes Metroid Metroid? Part 2

Continued from last weeks Part 1, Matt, Christian and Don discuss what makes Metroid Metroid.

Christian: That’s a major problem the game has. It doesn’t do a good job of convincing people “it’s not a shooter, it’s Metroid.”

Don: I have to agree – that is where MP3 FAILS.

Christian: The opening planet screams “HEY GUYS YOU LIKE HALO RIGHT?” “WE”VE GOT HALO! AND STAR WARS! AND DRAGONS!”

Matt: I think this was more of the fact that it’s the end of a trilogy, and they need to flesh the universe out more.

Don: I, a fairly devout Metroid fan, found the Prime series to be a wedge. A way to get ‘the hardcore’ into a dying (yes, I said it) franchise.

Matt: Wow, can’t say I agree.

Christian: To me, at the very least Nintendo doesn’t know what to do with Metroid. →  Read the rest

Lame discussion – What makes Metroid Metroid? Part 1

After finishing Metroid Prime 3, resident Metroid fanatics Don, Matt and Christian were eager to discuss not only Corruption, but the Metroid series as a whole. Presented here is the first part of an in depth look at what, if anything, makes a Metroid game a Metroid game.

Don: I think the most relevant issues are what makes this a Metroid game, what makes it NOT a Metroid game and how it can compete in what is, frankly, a pretty badass set of this-gen titles.

Matt: Which Metroid titles have you played, Don?

Don: All but the original Gameboy ones. I’d like to get the move to 3d out of the way.

Matt: Ok, so you’re good with Metroid lore then.

Don: Yeah — totally. 3d: it works, it has since mp3 and we’d all be bitching if it was 2d

Christian: I wouldn’t bitch. →  Read the rest

Second helpings of the DS list article

Yesterday we covered 65 DS games as something of a jesting response to a PSP Fanboy article. Some readers decided to ignore the point of our piece, which was that games are, at least by our standards, the real reason to buy or not buy a system. For those people, we now present a second reason (in their view) to buy a DS — backwards compatibility.

The entire GameBoy Advance lineup is available to a proud DS owner. While a majority of games on that handheld were licensed kiddy garbage, it was still home to some excellent titles you should make sure to play.

After some GBA games, we will then take a look at 10 upcoming DS games that look promising. Like the GBA games, it didn’t seem appropriate to include these yet to be released games on yesterday’s list. →  Read the rest

65 reasons to own a DS

Recently, PSP Fanboy began a series of articles called “60 Reasons to own a PSP.” They may only be up to reason 45 despite the series beginning a month ago, but today we are showing you everything we’ve got. Yes, 65 reasons to own a DS, but here’s the catch — they’re all games.

PSP fans (we have some at this site) and savvy readers may be quick to point out that PSP Fanboy could have taken the same approach. Forget that it’s debatable the PSP has 65 good games because that’s not the point. The PSP crowd may like games, but we believe the PSP Fanboy article shows what is important to that fanbase.

Features, a lot of features. Nubs, wireless, movies, browsers, messengers, waffle irons. Games are number one on their list, but they still get one sixtieth of the list, like free VoIP (in Britain only) and adjustable screen brightness. →  Read the rest

Two Gamecubes duct taped together

Chris Hecker angered a lot of people by calling the Wii a piece of shit at this years Game Developer’s Conference. The thrust of his “argument” seems to be that games are art and Nintendo is focusing solely on making entertainment, not art, and therefore Nintendo is bad. It’s worth noting that on his website Chris says he is the Editor at large of Game Developer magazine, yet their website and the february issue I hold in my hands neglect to mention he holds any position there. But back to the issue at hand – some of the videolamer staff have been kind enough to tell us their thoughts on the situation.

Pat says:
This speech took place during a “rant” session, which seems to encourage hyperbolic, polarizing comments. So while my first reaction was “Who cares?” →  Read the rest

Our favorite game settings

If a game has a good setting, you don’t forget it. You may even end up referring to it as if it were a real place – “I wonder what the weather’s like in Midgar this time of year…” However, setting hasn’t really been a prevalent factor in our games until the modern consoles, both due to a loosening of size constrictions and the advent of 3D graphics. Most NES and SNES games had little setting to speak of outside the instruction manual. But developers have been getting better at creating alternate realities, showing us worlds that we swear are real. With more than enough amazing settings in games today, videolamer decided to list some of our favorite examples.

This list does not factor in level design. That topic is easily complex enough to warrant its own list. →  Read the rest

What we hope to see in 2007

With a new year comes new hope and a new opportunity to have our dreams crushed.

Stefan —
Saturn Games on the Virtual Console: I know, there are significant disk space problems – seeing as a single game could use up the entire internal memory of the Wii. But if a way can be found, I’m holding out hope for Shining Force III and a NiGHTS re-release with a _real_ 3D Controller.

Panzer Dragoon Saga with motion sensing controls Second coming of Christ

Sony opening the PS3 Graphics hardware to Linux users: This is another one that’s not likely to happen. And by not likely, I mean no way in hell. Allowing direct access to the graphics chipset would essentially let anyone circumvent the price of their dev kit – and would deprive them of licensing fees for game sales. →  Read the rest

Review – Final Fantasy XII

Chris says:

I took my time getting through Final Fantasy XII, and I’d like to think my view of it is relatively balanced. I couldn’t shake the feeling that there is both good and bad in several aspects of the game. The good, however, tends to outweigh the bad and this is my favorite Final Fantasy game in several years.

One of the bad parts is the main character, Vaan. He looks like a girl, wears a vest that is cursory at best and, despite being the main character, plays only a minor role in much of the game. His most memorable moment is probably when he is claiming to be somebody else. Thankfully, he is not as whiny as previous Final Fantasy leads have been. Also, many of the other characters are more memorable, and the game does not force you to have Vaan in your party except very early on. →  Read the rest