Firaxis Rage

I love Civilization. I really do. I’ve been on a massive kick of Civ 4: BTS multiplayer recently, and I’m eager for Civilization Revolution, as are many of my friends. But I can’t excuse some of the ridiculous activities that Firaxis has been engaged in lately.

First, they release ANOTHER faulty patch for Civ 4. Fanboys would tell me to shut the fuck up and enjoy this wondrous bounty from Firaxis: after all, with Civ 3 Conquests they promised a patch that never came. But despite this, I can’t help but be angry that they produce another patch that is so bug-ridden it requires a user patch. After their criminal negligence with this title, the least they could do would be apply QA resources to ensure that their name is more synonymous with “quality programming” than “you suckers will buy anything we produce, ha ha ha.” →  Read the rest

Dyack takes on the world

Recently, Denis Dyack of Silicon Knights appeared on the 1up Yours podcast to discuss the current state of forum accountability, specifically citing the popular forum NeoGAF as a place that requires change before “something bad happens.”

The crux of his argument (though I recommend anyone interested listen to the entire podcast, because there are several layers of smoke and mirrors before he really gets to his point), is that the anonymity of online discussion leads to a lack of accountability, and that, coupled with the attention that such boards get from journalists and marketing organizations, is bad for the industry in general and society as a whole. It should be noted that Mr. Dyack also seems to think that message boards are “not for profit organizations,” when in reality they are simply giant internet water coolers where word of mouth propagates. →  Read the rest

It’s all over: MGS4, or the New Gen?

As I feared, the majority of reviews of Metal Gear Solid 4 are disappointing to say the least. Unfortunately, too many critics are interested in remarking about the length and quality of the cutscenes, which really means they like to make the obvious observations that they are “too long” and “too silly.” Rare is the review that compares them to the past entries in the series, which would show you that past cutscenes were less drawn out, and that dialogue in MGS1 sounded much more natural.

Kojima is like a novel writer who refuses to use an editor, and as a result we have scenes in MGS4 where characters can’t utter an important name without five lines of setup dialogue that could only possibly benefit new players (while making the characters look stupid and veteran players feel bored). →  Read the rest

Video game plots must evolve

The importance of video games to human development cannot be overstated. I believe there have been three major inventions that have radically shifted the creative horizons of the human species and the reality we continue to shape for ourselves. The first would be movable type and the advent of the printed word, the second would be motion pictures, and the latest revolutionary intellectual force would be interactivity. Video games and the internet that many of them run on have irreversibly transformed the human race and set our consciousness on an exciting new course of development.

I marvel at the advancements this medium has made in my lifetime. From photo realistic graphics to complex game mechanics to real world physics we are seeing video games mature and match sophistication with the other, older mediums in a relatively short period of time. →  Read the rest

Review of an Insecticide interview

Insecticide is a recently released adventure game featuring shooting levels. It was developed by a team composed of several of the people responsible for some of the great adventure games produced by LucasArts over the years.

And it got some pretty bad reviews. With a Metacritic score of 55/100, it’s looking less and less like an overlooked gem. Reviews so far have tended to enjoy the adventure aspects, and have almost universally panned the action/shooter sequences.

IGN offered Mike Levine (who worked on The Dig, Sam and Max Hit the Road, and The Curse of Monkey Island among others) a chance to respond to the negative reviews. The interview is available here, and reading it was one of the more disillusioning experiences of my gaming career.

Now I want to be clear. →  Read the rest

The promise of motion control

Who wrote this unspoken hardcore gamer law that we can’t enjoy a game that engages more than just our brains and fingertips? Just because our hobby has been sedentary in the past, a lot of people seem to want to treat this as some kind of necessary condition to enjoyment of a game. I’ve wondered why so many people scoffed at the notion of actually having to move their arms to play a videogame or, heaven forbid, stand up from the couch. I’ll be the first to admit this may not be conducive to hours long grinds or extended raid sessions, but Nintendo wasn’t looking to give you those kinds of experiences. Thankfully, it seems the emotionally mature members of the gamer demographic have realized this and accepted the Wii for what it is – something that’s striving to give us a very different kind of experience. →  Read the rest

The next gen consoles then and now

Folks, it has been some time since the “next gen” was actually the next. I think it is about time to call it the current gen, and on that note, I think it is time to re-evaluate the three major players in the race. Much has changed, and my opinion of each console has changed wildly. Note that this is not an attempt to analyze who is going to “win” the console war. I think that it is quite clear that so long as there are games like Wii Fit and Wii Sports released at the right times, Nintendo is going to be unchallenged in total sales numbers. Meanwhile Sony and Microsoft will claim the Wii is not a true competitor, and then spin the numbers to make it look like they were the true winners. →  Read the rest

Murdering children does not grant you magical powers – More thoughts on good and evil in games

I started to write this as a postview of one of my favorite games, Beyond Good & Evil, when it occurred to me that there has been a lot of talk over here at videolamer recently about, well, good & evil. Shota seems annoyed both that so many games are overwhelmed by universe destroying, Pure Eeeevil, and also about the preponderance of good characters that restore our faith in the good ol’ dependable U.S. of A. and its various institutions. I largely agree with his frustrations, but this post is an attempt to complain and moan about the recent spate of games that ham-handedly try to explore good & evil within the plot and structure of the game: such as KOTOR, Fable, and Bioshock. Also, I’m going to propose a better way of doing it. →  Read the rest

I’m so sick of Noble Deaths, I could sacrifice myself for the good of others! — Part Trois

The only thing that frightens people as much as life without meaning is death without meaning. For some odd reason, we find it difficult to cope with the loss of a loved one to an open manhole. The fact that random, absurd turns of events can end life does not sit well with people because we do not want to think we are ultimately irrelevant. Our desire for purpose in death has pervaded art and culture as a whole.

Movies, books, and games – really any narrative-heavy medium – have fought this feeling of irrelevance by pitting heroes against their mortal enemies, giving the lowliest peasant a worthy cause to die for, and offering everyone in between the comfort of knowing the creator of the universe himself decides their fate (and unless they have some loser god, it just so happens that their fate is endless life). →  Read the rest

I’m so sick of Good Guys, I could arrest a pedophile! — Part Deux

After my rant about the depiction of globally destructive forces of Evil in video game plots, I should like to turn my attention to the other side of the ancient coin: the Good. That’s right, I’m sick of that too. I am sick of the way in which the depiction of the Good Guys in the majority of games, movies and popular novels, usually serves to reaffirm people’s faith in figures of authority.

Let me ask you a question: you know how at the end of a story, after the hero defeats an evil, all-mighty villain, in a lengthy battle that completely obliterates several city blocks or maybe even Paris, just before the credits start rolling, a fleet of cop cars swarm onto the scene? This is usually when they cut to a helicopter shot, slowly zooming out to reveal flashes of blue-red sirens of ambulances, police cruisers and black FBI SUVs speeding to offer aide that is no longer needed. →  Read the rest

I’m so sick of Evil, I could murder an innocent child! — Part Un

This post, like all of my ramblings, has to do with specific complaints about videogame plots and story premises in general. (Don’t worry, I’ll try to keep the use of the word ‘narrative’ to a minimum.) First, on my list of narrative annoyances: Evil. As the title of this piece suggests I’m sick of it. Every game, (and movie, or popular novel) it seems, features some sort of an ancient, newly discovered, supra-galactic, underground, Mayan, divine, satanic, it-was-man, undead, insectoid, magic, mechanical, cybernetic, EVIL force, character, or organization bent on destroying everything in existence. Worlds, galaxies, universes and parallel universes are ceaselessly under threat of obliteration. Existence as any one has ever known it or imagined it is constantly in jeopardy from some conscious Agent of Doom. This ensures that the stakes are always at their highest. →  Read the rest

GTAIV perfectly captures look and feel of fictitious city

When you get a postcard, do you look at the photo of the Grand Canyon or the Eifel tower or whatever and go “oh my god! It’s so lifelike! It’s like I’m actually there!!!!” No, of course you don’t. Similarly, I should have realized – before I shelled out my 60+ dollars yesterday – that playing GTA IV wouldn’t make me feel like I was actually in New York City (why I wanted that, when I know exactly what it feels like all the time, is beyond me). Unfortunately for me, I came to the conclusion that GTA IV would be an exact, block-by-block replica of the city in which I currently reside. I actually thought I’d be able to go over the Williamsburg bridge and continue going in the same general direction in Brooklyn until I found a street that roughly resembled my street and a house that looked sorta like my house. →  Read the rest

Sins of an Innovative Developer

Sins of a Solar Empire is such a complicated game that I felt compelled to write an accompanying editorial with my review. Because Ironclad has tried something new and fresh, there are more than a few kinks to work through. At least in the current infancy of the game, a big issue Ironclad is tackling is whether a developer caters to the larger gamer audience crowd–even if they’re wrong, or the people playing the game the “right” way.

For various reasons, the game is very difficult to learn to play properly. In no particular order, let me throw a few out there:

1. The single player AI is too easy, to the point you don’t need to utilize counter units, so you don’t learn much about units

2. There’s no campaign to make you learn to use different units in different situations to make up for the general AI being terrible

3. →  Read the rest

The PC gaming industry is broken

Lately there has been a lot of kerfluffle coming out of the Epic Games camp about the superiority of console development over PCs. CliffyB, as much as I usually admire the man, has hinted that PC games are not exactly a top priority for him, and then turns around (with the help of Epic Master-Spinster Mark Rein) to say that they want to help PC gaming bounce back, if it hasn’t already. It is hard to get a good picture of what their stance actually is. After all, it is Rein’s job to say the right things at the right time, and Cliffy is still surprised and high off of his console successes. Considering that they are now in the public eye, where every word can be scrutinized and taken out of context, it seems we should find a different source for info on the state of PC games (and let Cliffy get back to making Gears 2 =) ). →  Read the rest

Finished with the Next Gen — A jumble of an article

I have had an Xbox 360 for about three months. Under normal circumstances such a short period of time would never be enough to wear down the novelty of this fantastic new toy. However, about three weeks ago tragedy struck. (No red circles were involved, the box works fine). I accidentally deleted about 25 hours worth of progress in one of my all time favorite games: Culdcept. The second I realized what I had done, I almost vomited from grief. I had gotten more than halfway through the game collecting about 300 of the 500 available cards, and all of it went up in smoke with a simple misclick. For the following week I could not bring myself to play another game. I could not even look at my Xbox without feeling a pang of regret. →  Read the rest

Ziff Davis files for chapter 11, rebel journalists celebrate

So Ziff Davis, owner of the magazine Electronic Gaming Monthly and website 1Up, is finally going under. Last week they filed for bankruptcy (I hope you didn’t have any gift cards for their merchandise). This probably won’t mean much since companies have the amazing ability to survive even after they’ve lost all of their money, but for the sake of argument pretend it means that the 1Up network is dying.

Should this passing be celebrated or mourned? Forget that there are real people who need to eat running these publications for a moment – our capitalist system is harsh and we all implicitly agree that if people can’t make a living doing what they do then they are probably not good enough at that job (minus those of us who belong to the American Communist Party – I still believe in our mission comrades, this whole site is a ploy to gain the trust of the greedy pigs). →  Read the rest

What is a game, EGM?

It’s depressing to see prominent video game publications play the role of the conservative establishment. Edge magazine recently doubted that games should strive to be more than simply games. Thank god a modern day equivalent didn’t convince Disney or Groening that cartoons should be no more than children’s entertainment.

On the other side of the Atlantic, Electronic Gaming Monthly has begun reviewing what they call “non-games.” Try as I might, I cannot come up with a satisfactory definition of the word game. EGM must have, though, if they now dedicate a portion of their magazine to video games that are not games. EGM owes the entire community this definition because it may end many squabbles over which consoles are doing well, which games matter, and where the industry is heading.

Before they enlighten the world with a precise definition of game, they need to consider some of the difficulty others have had with the word. →  Read the rest

Video games as art: Passage

If there were any lingering doubt as to the status of video games as a viable art medium, Passage lays that argument to rest. I’m not saying Passage is the first inventive concept ever, nor am I denying the artistic merits of video games up to this point. However, Passage is undeniably one of the most original ideas in gaming today and, more importantly, it is executed with a minimalist perfection that you simply must experience for yourself. Oh, and did I mention it’s a free download?

So, video games are a legitimate art form? Of course, the debate is over (and has been for some time from my perspective). However, for all the skeptics, Passage is the final nail in the coffin; the fat lady singing Queen’s “We Are The Champions” right as she delivers a knockout punch…on Judgment Day (in the biblical sense, not Terminator). →  Read the rest

Hysteria Over Mass Effect and the Infantilization of America: On the Benefits of Exposing Children to Adult Material

Volumes have already been written regarding the recent clash between several conservative pundits and the gaming community over ‘objectionable’ material in BioWare’s newest addition to the RPG genre, Mass Effect. What the conservative pundits found abhorrent was that the game offers the option for the main character to develop a romantic involvement with a bi-sexual member of another species which culminates in a 40 second love scene somewhere around the 30 hour mark of game play. Yet another editorial in defense of the game would likely serve little to no purpose. (A forthcoming review of Mass Effect will hopefully provide all the defense the game needs from misinformed critics.) In this instance, my reason for setting finger to keyboard is to focus briefly on the detrimental effects of the rapidly escalating, conservatively rooted, child protection fetish. →  Read the rest

The Trouble with Tactics

As I’m sure you can tell by my previous articles, I love RPGs and strategy games. It should follow, then, that I love the Strategy RPG genre. Just like peanut butter and pizza. Although I like some SRPGs, I have some issues with the genre, particularly the Tactical subgenre. By “Tactical”, I mean finer-scale games where you manage each individual taking part in battles.

For example, I started up Shining Force a couple months ago via the wonders of Virtual Console. I began noticing occasional oddities; enemies with low agility would move twice when my high-agility archers never got a move in, for example (Hans was useless anyways). Levels would either be quite useful or really suck.

You can’t tell from this picture, but the priest and thief are horribly under-leveled.
 →  Read the rest