Archive for the ‘Hall of Lame’ Category

Let Us Cling Together: The joy of playing games cooperatively

Monday, January 22nd, 2007 by chris

Imagine you’re delving into a dark labyrinth. You’re exploring the endless hallways, looking for a path leading deeper into the ruin when you’re ambushed by a dozen demons both ahead and behind. You’re certain this is the end… but then you realize your partner was trailing a ways behind you, and by now she should …

Can gaming magazines survive?

Thursday, January 11th, 2007 by jay

Super corporation Ziff Davis has seen better days. Both Electronic Gaming Monthly and 1Up are being sold because they have been losing money, which the ZD accountants claim is bad for business. Forget that 1Up is also failing for a moment and think about the printed gaming magazine. Has the internet replaced the …

Ten years without a new genre

Thursday, January 4th, 2007 by stefan

A decade is a long time.

A few days ago in the comments to “Houston, Wii have a success story”, I made a rather old-fogey remark about re-hashes of games that I’d essentially been playing since 1992 or thereabouts. This got me thinking…when I complain about developers making the same game over and over, …

Why I play the games I play

Thursday, December 21st, 2006 by pat

While collaborating with the rest of the staff about yesterday’s article, I started to wonder a little more deeply, very much in the abstract way Jay was specifically trying to avoid, why I play the games I do. I think the answer to this question is very much the answer to the question of …

Videolamer’s Holiday Shopping Guide

Tuesday, December 12th, 2006 by jay

Knowing what game to buy for whom is a job all in itself, especially for out of touch parents. If reading review after review of technical mumbo jumbo sounds like too much work, the videolamer Holiday Shopping Guide is for you. Simply identify which grouping best fits the lucky recipient of your gifts then follow …

Launch Game Revelations

Monday, November 6th, 2006 by matt

In less than three weeks, the Wii and the Playstation 3 will be let out of their respective cages. And let me tell you, they’re definitely not a nice bunch, those two. They’re always making you feel bad for playing with those traditional, non-motion-sensing controllers like that of the Xbox 360. They’re just a …

The pros and cons of unlockable content

Thursday, September 28th, 2006 by christian

Congratualtions! You unlocked a new article. This one is on, you guessed it, unlockables and extras in games. They’ve been around for a while, but nowadays it seems that very few genres do not include some sort of rewards for the player to earn. Many gamers have respond kindly to this, so much so that …

11 Rules for making a successful gaming website

Thursday, June 29th, 2006 by the marketeer

A multiplayer world

Tuesday, April 25th, 2006 by golden jew

Market research is stupid

Wednesday, April 12th, 2006 by jay

A few days ago I got a call from a friend looking for “hardcore gamers” who were willing to be part of a focus group. This friend has a friend who works for a research group, so through a friend of a friend, I ended up taking part in a video game focus group. The …