Archive for the ‘Articles’ Category

Houston, Wii Have a Problem

Friday, October 30th, 2009 by tyson

When the Wii was first heralded as the “next big thing” in video games, I was watching from the sidelines (or possibly the frontlines) in Japan. I admit that like everyone else, I got caught up in the hype and wanted…nay…needed a Wii. That was a couple of years ago. Since then, I have …

Third party publishers as RPG archetypes

Wednesday, October 21st, 2009 by simon

Imagine if you will some kind of strange alternate meta-world, where major third party games publishers form a rag-tag party and embark upon a quest to… make an awful lot of money? I suppose they’re going to steal some Dragon’s gold, that can be the story. Although in reality, in our universe, they’re just corporate …

Leveling up the Experience System

Tuesday, September 29th, 2009 by golden jew

Over the past twenty-five years of the “modern” RPG era in gaming, we’ve seen the genre advance tremendously. Rendered graphics, advanced skill systems, voice acting and ever more colors of chocobos are in the vanguard of innovation. But one thing we have not seen advance in any particularly cogent fashion is the experience …

Game Concepts – Great ideas of Genius

Thursday, September 10th, 2009 by simon

There are those among us who feel games are becoming increasingly predictable – a marketing dominated creative process where developers simply take elements from other successful games, try to throw in some token new thing and call it a day. So I thought I’d just throw out some slightly different ideas, just for the hell …

The Six Hour Rule

Wednesday, August 26th, 2009 by cunzy1 1

Great game, great graphics, good story, co-op mode, online play but only 10 hours long. Or words to that effect. I’ve seen a number of reviews that say something about the relatively short length of a game being negative despite the fact that the game, considered too short by the reviewer, would probably take me …

A Farewell to (Wild) Arms

Thursday, August 20th, 2009 by chris

One of the first RPGs to land on the Playstation in 1997 was an unassuming, Old West-inspired game by the name of Wild Arms. Though it never managed to compete with more mainstream series, it has a greatness all its own; with a solid difficulty balance, a variety of puzzles, and a plot that …

Review – Sony Go Media Software

Saturday, August 8th, 2009 by christian

Slowly but surely, Sony has finally gotten their act together with downloadable content on the PSP.  Aside from their recent ramp up of releases, they have given PSP users a variety of ways in which to acquire games and content.  My favorite option has always been to download to the PS3.  While Sony has rarely …

Best Game Ever – Dungeon Keeper 2

Friday, July 10th, 2009 by golden jew

One of the critical problems of the gaming industry today is that nearly every game is an adaption of a successfully proven concept. This is probably why there is a lot of hullabaloo (scrabble bonus points) whenever an interesting new concept game comes out, even if the concept and execution are flawed. But …

N00b Diaries: Bioshock Chapter Three – The Wide Road to Hell

Monday, July 6th, 2009 by alexis

Day Eight:

By this point, I thought the game had etched the peripheral line past which other games fear to tread; etched that line and stepped boldly over it. Then I got to the theater level, and found that Bioshock had actually power-vaulted over said line. About the time that I hear Sander Cohen’s reading of …

N00b Diaries: Bioshock Chapter Two – Splicers Beware

Wednesday, July 1st, 2009 by alexis

Day Four:

I have ammo. Lots of ammo. I am having a great time finding all the little crawl spaces, hacking every safe I can find and robbing every corpse rotting up my path. I already have the three photographs of the Spidey Splicers, have had them for quite some time. Got a really cool action …