Archive for the ‘Articles’ Category

Games that shed a tear

Wednesday, August 30th, 2006 by matt

The issue of whether or not a video game can make us cry has been tackled several times in the past, but the issue has still not been given its due. Can video games truly impact a player with a fury of emotion, causing them to cry? Depending on the game, I say yes.

Many people …


Tuesday, August 29th, 2006 by jay

However horrendous they may be, bugs and glitches are generally accepted in PC games. This is both because computers vary so drastically that consumers understand making everything work properly with all hardware configurations would be a Herculean task, and also because we have learned to bend over and take it. “Here’s my $50, can I …

The Propaganda Project: Reggie Fils Aime

Tuesday, August 29th, 2006 by jay

Reggie Fils Aime – President Nintendo of America

Nintendo’s American President does not come from a gaming background. He was hired to compete with the bullshit artists at the other companies. Iwata is too Japanese and not in our faces enough to handle an American audience that seems to enjoy being lied to. Enter Reggie. For …

Weekly News We Care About Wrap Up – 8.25.06

Sunday, August 27th, 2006 by jay

Game testing company founded by ex-Lionhead guy
The outsourcing of game testing has the potential to prevent computer games (and some console games) from shipping despite being riddled with bugs. I doubt this new company will have a facility like I described in this article — a huge building with a thousand computers …

Best Game Ever – Xevious

Thursday, August 24th, 2006 by christian

A blaring chorus of trumpets signifies the launch of your Solvalou fighter, followed by an endless loop of piano keys. And so begins Xevious, one of the best and most important shoot ’em ups of all time.

Logitech Wireless controllers eat it

Thursday, August 24th, 2006 by jay

Logitech wireless controllers may look cool, but my experience with them has been quite disappointing. Hoping to make all my gaming as convenient as Game Cube sessions, I spent $40 a pop on three Logitech controllers, two PS2 and one Xbox. Before spending money I check out a product’s reviews and this purchase was …

Life as a Game Tester: Episode 1

Wednesday, August 23rd, 2006 by blue dog

Hello everyone! I’m here to introduce to you to a new segment on videolamer that delves into a part of the industry that is rather unknown: Quality Assurance. It’s no picnic, I can assure you, but I wanted to spill the beans on what it takes to be a game tester, seeing how I am …

Games as Art II

Tuesday, August 22nd, 2006 by jay

A vast majority of game reviews are done methodically. Games have been broken down into a handful of components and each of these is generally given a numeral rating. The bare set of qualities examined is typically gameplay, graphics, sound, and control but more elaborate reviews may include music and sound effects separately as well …

Weekly News We Care About Wrap Up – 8.18.06

Sunday, August 20th, 2006 by jay

The Power of Music

Tuesday, August 15th, 2006 by matt

Music is the one power that the majority of developers never seem to grasp and implement correctly. Music in a game can enhance every aspect, be it story, setting, mood, or even gameplay, but for some reason, it always takes a back seat to everything else in a game, especially the graphics. …