Archive for the ‘Retrospectives’ Category

Retrospective – Killer 7

Friday, March 26th, 2010 by christian

Killer 7 was one of, if not the most polarizing game of its generation.  I have seen debates in which people are asked to “step on one side of the line” in regards to what they think of a game, but only after Killer 7 popularized the idea.  You must either love or hate this …

A Farewell to (Wild) Arms

Thursday, August 20th, 2009 by chris

One of the first RPGs to land on the Playstation in 1997 was an unassuming, Old West-inspired game by the name of Wild Arms. Though it never managed to compete with more mainstream series, it has a greatness all its own; with a solid difficulty balance, a variety of puzzles, and a plot that …

2008 in Review Part 3

Wednesday, January 21st, 2009 by jay

Being an optimistic person, I’d like to discuss some of the things I was disappointed with in ’08. Last year must have been the first since I reached financial independence that I played games on only one publishers system; in 2008 I was a Nintendo fanboy.

Oddly enough, I am not adding the Wii in ’08 …

2008 in Review Part 2

Friday, January 16th, 2009 by christian

Many folks are saying that 2008 was a bad year for games. I think this is true in the sense that almost no Triple-A release lived up to their hype or potential. However, if you embrace a wide range of consoles and genres, there was a lot to love this year. Here …

2008 in Review Part 1

Thursday, January 15th, 2009 by chris

I like to pretend that my favorite games will always be the classics, but this year has been quite a trial for that facade. Every year more and more games come out, and I have no chance to play just the ones that people recommend to me, much less all of them. The …

Retrospective – Phoenix Wright

Tuesday, October 21st, 2008 by christian

I rented Phoenix Wright from Gamefly sometime last month. After burning through the game, I added a few brand spanking new games to the queue for the purpose of review. Instead of sending these low availability titles, they saw fit to send me the next two PW games in a row. After …

Retrospectives – Metal Gear Solid series part 5

Wednesday, December 26th, 2007 by christian

Continued from part the last.

Metal Gear Solid: The Twin Snakes
What happens when you decide to remake the original Metal Gear Solid using the MGS 2 engine? What if you promise new cinematics and content?

Chill out.

What if you told people it was being developed by Silicon Knights, …

Retrospectives – Metal Gear Solid series part 4

Tuesday, December 18th, 2007 by christian

Continued from part 3.

Metal gear Ghost Babel

I remember when I first learned of, I looked to see what the highest rated games were in its database. Ocarina of Time was number 1 (and remains so), but one of the games in the top 3 was Metal Gear Solid on the Gameboy Color. …

Retrospectives – Metal Gear Solid series part 3

Thursday, December 13th, 2007 by christian

Continued from part 2.

Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2 is impossible to discuss nowadays without at least establishing what the game is “about”; the message that Kojima intended for the player. First, we need to understand that Raiden, everything about the character and his experience, represents the player (more …

Retrospectives – Metal Gear Solid series part 1

Tuesday, December 4th, 2007 by christian

Because this is a discussion of the game series there will be significant spoilers. Read and weep.

I have a strange relationship with MGS. If you take away a few enhanced releases, I have played (or am playing) just about everything MGS related, from the mainline trilogy to …