Archive for the ‘Blog’ Category

Games are Fingerpaintings

Wednesday, April 21st, 2010 by christian

I told myself I wasn’t going to write about this, but the silly debate between Roger Ebert and the gaming community has got to stop.  Before, I was able to ignore these near seasonal exchanges between the respected film critic and every Tom, Dick and Harry who has ever …

Someday we’ll all look back at this and laugh

Tuesday, April 20th, 2010 by jackson

If you’re reading this blog then there’s a fairly decent chance that you’ve heard about Roger Ebert, his loud and controversial opinion about videogames, and its latest iteration which was posted last Friday. I told myself that I’m above falling into that cyclical argument, but the bait is too tempting for me to resist any …

Weekend in Review – March Edition of March

Tuesday, March 30th, 2010 by pat and jay

Shepherd’s Crossing
An obscure game even by our standards, Shepherd’s Crossing was developed by Success, who have worked on a number of games with terrible Metacritic scores. This game only avoids joining that group by not being reviewed by any major publication (as far as I can tell).

Pat: …

Guess the Game by its Metacritic Excerpt

Saturday, March 20th, 2010 by jackson

Us game bloggers talk a lot about games and play a lot of games but rarely make games ourselves. Well here’s one I just thought of. Below are several portions of reviews excerpted by Metacritic. The goal is to correctly identify the game it’s about.

These are all critically and commercially successful games everyone’s familiar with, …

To Waggle or Not To Waggle?

Wednesday, March 17th, 2010 by cunzy1 1

That is actually the question. With the recent release of some concept shots for the PS Move inviting a glut of mixed internet people reactions from the logic failing PlayStation fundamentalists’ “this is all Nintendo’s fault” to the long suffering Wii forumite’s “how do you like them apples?”, motion controls seems to …

Nuggets of Wisdom – Slime that Designer!

Thursday, March 11th, 2010 by golden jew

As a gamer, I’m often puzzled by decisions game designers make. This most often occurs with MMOs, where the eternal question of “poor decision or lack of resources?” seems to apply, but many console games come to mind, like the Gears of War magic chainsaw. Of course, as a gaming consumer, I am …

Valve Be Trippin’

Saturday, March 6th, 2010 by christian

I think of Valve as both the most interesting and depressing developer we have.  Interesting because they are a shining example of what can happen when you give time, money, and freedom to developers.  Depressing because they are an increasingly obvious outlier.  If armchair analysis of the industry were a fighting game, Valve would be …

Ragin’ Again

Friday, February 26th, 2010 by christian

The God of War 3 demo is out.  Let’s discuss!

– Dear Sony – fuck you.  I understand that you wanted to put a demo out right before the game is released.  Everyone does it (or at least they should do it).  But you’ve got a lot of balls to then go ahead and tell the …

SNK A-OK

Thursday, February 25th, 2010 by christian

If you’ve ever read any of my reviews of SNK games, you will know that I had an absurd fascination with the firm’s US branch.  For the most part, they were a complete and utter mystery.  The quality and frequency of their releases fluctuated constantly, and since they barely talked to the press, any and …

Resident Evil 4 Revisited

Tuesday, February 16th, 2010 by cunzy1 1

Recently, a brand spanking new copy of Resident Evil 4 for the Wii caught my eye. Reduced to clear and put in the shop window of a generic electronics shop in London’s laughable ‘electronics mile’, I couldn’t face the heart break over the thought of that particular copy of that gem of a game slowly …