We didn’t go to the Tokyo Games Show

Despite a great deal of pleading, Jay would not finance a single trip to TGS this year. This is because Jay is a big fat racist. So because we didn’t go we can’t present you with what we saw there. However, because we’ve got nothing else to do besides F5ing the internet we felt like we did go*. We felt like we were there and so here’s the high quality games journalism coverage you would have got, had we been there. Don’t say we don’t give you anything for free vl reader. There’s no point vocalising what we all know.

Videolamers TGS Coverage Issue:

Check out the 4500 photos that Christian took whilst dicking around in Japan. Japanese buildings, Japanese people in the street, signs in Japan in English, Japanese HMVs etc. →  Read the rest

ODST(ough shit)

Halo is as popular a game series as there is, yet I have always felt like it has suffered from a case of identity crisis.  First everyone derided the series as being a dumbed down FPS for jocks and kids.  Then a wave of revisionism swept through the land, and now even the snobbiest folks may consider the series a favorite of theirs.

With this week’s launch of Halo 3: ODST, the cycle may start anew.  The scores are pretty solid all around, but folks have found new ways to bring on the hate.  Among critics, there is far from universal love for ODST’s storytelling, both in regards to the hub world/flashback concept, or the Audio/Video logs scattered throughout.  From what I can tell, ODST is the closest Halo has gotten to the old Marathon style of narrative, but for some reviewers that has apparently become a bad thing, as it gets in the way of shooting things. →  Read the rest

Are you HARDCORE ENOUGH?

Writing about the hardcore/casual games divide was the new “Are Games Art” but now “There’s No Such Thing as Hardcore/Casual” is the new “There is a Hardcore/Casual Games and Gamers Divide”. This is a lie told to you by casual gamers. Casual gamers are limp-wristed liberals. HARDCORE gamers get chicks and drive huge cars and WILL FIGHT YOU TO THE DEATH defending the console that their Mom bought them.

But are you HARDCORE? Or are you a casual? Do you have armour piercing spermatozoa/ova or are you firing blanks? This is where the HARDCORE test comes in. If the answer to any of these questions is yes, you are NOT HARDCORE AT ALL. You are a casual homo. Don’t take this test if you don’t want the truth.

Remember, any Yeses, even one and you are disgusting. →  Read the rest

Cryptic’s Genius Relationship with Furries

I have to give Cryptic Studios some credit: Realizing the current flood of MMOs on the market and the presence of another game that they helped develop in the exact same subgenre would hurt their sales, they created a business model for their newly released Champions Online that can thrive with as few as 10,000 subscribers. By catering to the niche of the niche and trying very hard not to even suggest that their new release is anything like the legendary and fabled World of Warcraft killer that fans have been waiting for for years now, Cryptic was able to explore cheesy silver age comics ideas to their fullest without having to live up to the lofty, unfulfilled expectations that are currently dooming Age of Conan and Warhammer: Age of Reckoning. →  Read the rest

Are you Smarter than 100 other Xbox Live douchebags?

Reading even a few game sites is guaranteed to expose you to a certain amount of PR jizz: with machines like Microsoft, EA, Activision and others, it is inevitable you will be exposed to their products through the usual gaming channels. So it was with 1 vs 100 for me. By way of Penny Arcade, I was subjected to a face full of “OMG this game is awesome” jizz. But it was free, so I figured I’d check it out.

For those of you who have been held hostage in a shed for 18 years and were only recently freed, 1v100 is a gameshow that originated in the Netherlands and was hosted by Bob Sagat in the US. 1v100 pits the “one” against the “mob” in a series of trivia questions. →  Read the rest

Getting the Batcave Right

Now that videolamer has become the haven for misfit and under appreciated games, a review of perhaps the year’s biggest release seems out of place and wrong. As such, no review of the excellent and entertaining Batman: Arkham Asylum will be drafted by me for inclusion on this website. Besides, the internet is already chock full of reviews and I really would have nothing to add to the conversation. But I will do a blog entry on a tiny detail that has almost no impact on the game whatsoever: How the Batcave was included, and what other video game makers will hopefully learn from this.

As Batman kicks ass and takes names all across the island that holds Arkham and its many criminals, he eventually reveals that he has a hidden Batcave just for such emergencies. →  Read the rest

Golden Jew’s Nuggets of Wisdom #5

My initial thoughts of the DS, complete with its Nintendo Gimmick Stylus, was that it was a Junior Pokemon Power Ranger Machine (my affectionate nickname for the Wii that drives Jay up the wall). I had no desire to draw rainbows (for fear of pissing off these people) or successfully masturbate a virtual cat into ejaculation with a stylus, so the DS didn’t seem right for me. Of course, with a $200-ish pricetag and no games I like I didn’t seem like a PSP person either. I thought that my next generation future was the same as my high school prom future: bathroom abortion baby. Or more accurately, being date-less.

Then I started finding good RPG games on the DS. Etrian Odyssey (1 and 2), Chrono Trigger, Magical Starsign, Final Fantasy Tactics A2, Dragon Quest 4 (it gets a grudging “good” vote) and now Devil Survivor have all sucked me in. →  Read the rest

Breaking: Old news and images from canceled Suda game

Being a game journalist is hard. From thinking of sensational headlines to figuring out how to post rumors as truth, the pressure to deliver stories whether they exist or not can be crushing. Luckily there is a web forum called NeoGAF that any reputable journalist can use as a primary source without that pesky “old man journalist” idea of citing sources.

A poster on NeoGAF believed he found new information about an old Suda51 project for the PS3 that Edge magazine profiled years ago. Other forum members, being significantly more discerning than game journalists, realized this was old news, mocked the poster and then moderators locked the thread.

Instead of ending there, as a simple mistake by an excited fan on a web forum, the news was picked up by multiple outlets. →  Read the rest

Graphics: When more is less

What makes books so compelling? Lots of things, but one important facet is the ability of words, mere signifiers, to incite incredible images inside a reader’s brain. Few games encourage this, with their fancy polygons and all, but the same principle exists in them, whether it’s intentional or not.

When I first loaded Pokemon Red Version it was immediately obvious that the graphics were limited, or, to put it in nicer terms, pixelated representations of reality. Translating the sprites into concrete objects was something my brain had to acquire a taste for. I clearly remember not being able to find the exit of Ash’s home, and eventually learning that a certain rectangle on the floor represented the welcome mat and the door was off-screen from that. This sort of thing seems elementary now. →  Read the rest

Are you a bad enough dude to save Eegra?

I would like to diverge from videogame discussion for a moment to bring attention to a disturbing reality: the very cool website Eegra is facing some serious financial problems. On their front page you can see some posts explaining the situation and how it can possibly be resolved. It makes me sad to no longer see their daily articles in my feed reader, and I hope they manage to work everything out soon. I decided to help in the only way I know how, blogging about it.

If you don’t know what Eegra is, it’s a quirky blog-thingy about videogames. It’s full of humor, indie/obscure games, and is run by some awesome and intelligent people. It helped inspire me to write about games and made me enthusiastic for gaming blogs.

Since they’re not updating very much anymore, here are a few highlights for you to read:

Who Is Kevin VanOrd, and Why Is His Jaw Tired? →  Read the rest

Cunzy1 1 is…

When first asked to write for videolamer, Jay asked for a short biography in the form of 10 games. You can see the gang’s choices over here. The games I chose to represent me aren’t necessarily my favourite games, games I have completed, games I recommend you need to play or necessarily even good games. They are the games that I have a special association with and games that take me back to a certain time or place. Much like a certain film or a song, games can tug at the memory and take you back to times past. This is my life in games in roughly chronological order.

Snoopy Tennis.
I’m not talking about the horrible Game Boy Color game, I’m all about the Game and Watch version. This is probably one of the first games I ever played and at the time it didn’t have a particular impact on me. →  Read the rest

Civilization IV: Champion Edition

Many of the great leaders throughout history were also great warriors. They lead armies, knocked over walls, flags were heavily involved. Playing Civilization IV, this is self evident from the available commanders – Alexander the Great, Charlemagne, Gilgamesh. I considered what would happen if you added the greatest warriors in the world today – the stars of Street Fighter – into the Civilization mix. Why, you’d have the greatest gaming crossover of all time, is what you’d get.

Civilization IV: Champion Edition

Ryu – Japan
Charismatic
Philosophical

Sure, he can afford shoes, but he walks barefoot for comfort. Ryu is a good leader to pick for a beginner, with his balanced mix of traits, starting techs and unique units he gives you a solid base to work from. There are some people who complain when you choose him because “everyone plays as him” or its “dull” or you’re “lame”, but they can all go to hell. →  Read the rest

Flaws, Fighters and Fanboys

Fighting games are, sadly, one of the few areas of gaming where I can still get worked up into a fanboy.  Shameful, I know, but every gamer has their flaws.  My problem is that I am a hopeless, shameful SNK fan.  I buy their games when they treat the fanbase like crap.  I buy the games that are crap.  And every time I see gamers tear them a new one for a legitimate grievance, I can’t get myself to join in.

At the same time, I have never understood the appeal of the suite of fighters made by Arc System Works.  I can tell you about some of the many things the studio does incredibly well, perhaps better than anyone else.  But that is in addition to some of the many bad practices and decisions they make that, rather than being criticized, are praised by fans.  →  Read the rest

Giving the Right Idiots Power – The Rock Band Network

When Activision announced GH:WT would have authoring tools when Rock Band 2 would not, many reviewers and other industry sounding boards thought this was a critical error on the part of Harmonix. My reaction was “so what” – most gamers are idiots. Therefore I was uninterested in downloading their at best mediocre, but more likely putrid attempts to create music. Three hundred real songs (for Rock Band 2, which continues to focus on professional DLC) and 5,000 removed user made remixes of Zelda and Mario music (for GH:WT) later, it appears I was correct. Authoring tools for the common man are useless, particularly when the item authored is as complex as a four instrument track song.

Harmonix announced earlier this week they would be going in a different direction. Instead of catering to the casual gamer, who is likely an idiot, Harmonix is releasing an authoring tool system for small labels and musicians. →  Read the rest

Fan Service Inc.

Is anyone else totally addicted to taking snapshots and spending hours on the diorama mode on Super Smash Brothers Brawl? YES! You too! Great. Here are some of my creations for people to use to add some spice to their fan fictions. I’ve given some title and synopsis hints but feel free to use your own okay? And don’t say I don’t ever give you anything, you disgusting fanfiction people.

Suggested Title: Excite Bike Mountain (yaoi)
Synopsis: Purple Excite Bike Man and Red Excite Bike Man are the best of friends. After Excite Bike School they ride their Excite bikes to all kinds of different places and have adventures. Anal adventures. Find out where Purple Excite Bike Man wants to park his Exciting Bike in Red Excite Bike Man.

Suggested Title: Papa Smurf and Another Smurf run away from T-rex whilst Blue Moon tanks and two frog heads stand their ground
Synopsis: Umm maybe rework the title so it doesn’t give too much away I guess. →  Read the rest

The Pokemon Drinking Game [Prison rules version]

Sometime soon, not today, maybe not even this year, but before the end of the world Richie and I are going to liveblog playing the ultimate Pokemon drinking game. Drinking? Pokemon? Game? I hear no-one say. Yes that’s right. Oh you want to play too? Here are the rules:

1) Equitment
You have to pronounce equipment as equitment and skeleton as skellington and vehicle as vericle. It’s all part of playing the drinking game. Anyway, to fully enjoy the Pokemon Drinking Game you need the following:

* Every single episode of Pokemon the animated series, including the films and the Pikachu films (You can illegally download all of these from the internet. I strongly advocate that you do because when 4Kids or Nintendo or whoever finally decide to release all of them in your region there will be 2.5 episodes per DVD and it’ll cost £15 each, and even then they’ll release only half of them). →  Read the rest

Thinking about identity in games

As I sat staring at an enormous horde of Mongol marauders storming across the bridge, I felt a certain pride at the waiting ranks of Byzantine heavy infantry that stood on the other side. I’m not sure why, but I’ve always felt a certain affinity for those crazy Byzantines. Positioned at the crossroads of two continents, bordered by distinctly unfriendly Islamic and Catholic nations on either side, one of the greatest cities on earth as their capital. In both of the Medieval: Total War titles, the Byzantine Empire is one of the toughest factions to succeed with, surrounded by enemies and few potential allies, and that’s before the Golden Hordes turn up sometime along the way with their endless armies of terrifying heavy cavalry and horse archers. You can see why they struggled, despite their heritage and wealth. →  Read the rest

Reggie asks who should make Nintendo games

Your favorite band wants to know who you think should compose their next album. No, that’s too obvious, try this. Your favorite author wants to know who you think should write his next book.

Reggie has asked Kotaku readers who Nintendo should collaborate with next, implying the Metroid Team Ninja project won’t be the last time Nintendo brings in outside help. The problem with calling in third parties is apparently not obvious to everyone, as fans filled forums with names like Blizzard, Team Ico, Square, Treasure and so on.

Mario games aren’t great because of the Mushroom Kingdom and Zelda games aren’t great because of Hyrule. All the themes, plots, artwork and music may add to these series but they are not fundamentally what they are about. No, Mario and Zelda games are great because one of the best developers on the planet spends three years designing each new entry. →  Read the rest

THE YEAR… OF SEQUELS, Part 2!

Ah, creativity. Useless, overrated creativity.

Once, back in the past, a man had an original idea and he took it and he made a form of mass media out of it and people loved it. They loved it so much that they decided he shouldn’t work on finding something new to give them, he should instead work on more of what they loved.

And thus we were given The Odyssey. And The Odyssey was just as successful and lucrative as the first. This opened the eyes of the creative people, who would often struggle for long periods of time trying to make something new. Creative people did not have to be creative all the time. They just had to be creative once and willing to cash in on that one flash of brilliance as much as humanly possible! →  Read the rest

Metroidvanias and Me

This past Sunday was spent almost entirely playing Symphony of the Night on my PSP.  It is rare these days for a game to grip me so much that I not only desire to spend my gaming time with it, but put aside other duties in order to make more gaming time.  Symphony was one of those experiences, and while I cannot afford to have them all of the time, it is nice to know they still exist.

That being said, I was surprised to see myself become so engaged with the game. On one hand, this statement is silly.   SOTN is one of the few modern classics where the gaming community’s opinion hasn’t greatly diminished after years of constant play and retrospective.  People still enjoy it a hell of a lot.  →  Read the rest