Better Late Than Never — Tyson Reviews the Xbox 360

I showed up a couple of years late to the party that has been the Xbox 360. Thanks to my cheapness and the joys of region encoding, I held off getting Microsoft’s newest system while I was in Japan, vowing to grab one mere minutes upon my return to the United States. Over the past two years I have had bouts of jealousy, smug satisfaction, and concern as I watched the trials and tribulations of the Xbox 360 owner. From red rings of death to the release of Halo 3, I have quietly observed from the sidelines and bided my time. Well, that time has come. Holding true to my promise, I picked up a 360 Elite two days after landing in the US and since then I have been sampling the many facets of the console. →  Read the rest

Review – Age of Empires: Age of Kings (and Crashing)

I hate to lead with such a petty slam against Age of Empires on the DS, but the fact of the matter is, the game is crash-tastic. I experienced two irritating crashes during campaigns (if you watch animated battles, the game can crash. This is worked around by disabling animated battles, which you will eventually want to do anyway). Another crash came upon completing a particularly long scenario: the screen just went black and never loaded the victory page.

A knave, a rascal, an eater of broken meats; a base, proud, shallow, beggarly, three-suited, hundred-pound, filthy worsted-stocking knave; a lily-livered, action-taking, whoreson, glass-gazing, super-serviceable, finical rogue; one-trunk-inheriting slave; one that wouldst be a bawd in way of good service, and art nothing but the composition of a knave, beggar, coward, pander, and the son and heir to a mongrel bitch: one whom I will beat into clamorous whining if thou deni’st the least syllable of thy addition.
 →  Read the rest

Review – Superman Returns

As you are happily whiling away the hours on the great games that have come out in the past few months, allow me to darken your day with another reminders of how much shit last year’s flood of licensed games sucked.

As a child, I spent a fair amount of my time educating myself, to a very precise degree, on the capabilities of superheroes, should a need arise to discuss how such powers would fair in various hypothetical conflicts. For example, I know the powers of each superhero so well, I could tell, with scientific accuracy, who would win in a battle royal between Namor, Aquaman, Namorita, Black Manta, and Aqua Lad.*

The sound of dueling banjos plays in the distance...

Later in life I developed a deep resentment when I came upon two crushing realizations. The first, and perhaps the one that should have been foreseeable, was that no one ever got laid due to their wielding of such knowledge. →  Read the rest

Review – No More Heroes

No More Heroes looks to be another feel good indie hit, which means it will be used as fodder in a growing debate in the entertainment world. These days, a surefire way of garnering critical acclaim and a small but fanatical following is to produce something that appears to have hipster/geek chic and indie cred. Do this, and watch people fawn over how “charming” your work is, while still containing a powerful message about something. Go far enough, and you will have something that goes beyond the rest, reaching a level of acclaim it has no right holding.

Examples of this are not too hard to find. On television there was Gilmore Girls, a show whose every DVD boxset had to include a booklet explaining every pop culture reference used in the season (making sure it looked like an old marble composition notebook for those who thrive on nostalgia). →  Read the rest

Review – Lunar Knights

Because Lunar Knights is such a solid little game, I had hoped the gameworld would be fleshed out; I hoped that I’d have enough new levels to allow me to upgrade all my weapons without returning to the same stages over and over. I wanted the many mechanics to continue to build on each other and each to be fully realized. Hell, while playing it I designed my own game (usually I charge to see my ace designs, but for the sake of this review I am willing to go hungry):

Multiple high quality CG movies in a DS game? Yes, please.

Imagine Zelda in one expertly designed dungeon that has many facets closed off at any given point. As you progress you gain control over the weather but cannot change it at will, you must decide on the climate before descending into the dungeon, so choose well. →  Read the rest

Review – Sam & Max Season 2, Episode 2: Moai Better Blues

Episode 2 of Season 2 of Sam and Max continues the fresh trends we saw in Ice Station Santa. The pacing is brisk, the filler is minimal, and each location is compact. This is a good thing, because without these elements this episode might have been painful. The puzzles this time around are dastardly and obfuscated, harkening back to the old days of the adventure genre while not quite reaching the level of absurdity of a Gabriel Knight game. Just as striking as the spike in difficulty is the shift towards humor that is even more obscure and older in taste. Whether or not these are two trends for the future, or a sign of Telltale mixing it up as they see fit, remains to be seen. Whatever the case, this is a stumbling block for the series. →  Read the rest

Review – Manhunt 2

Rockstar Games’ Hot Coffee scandal is something of a classic debate among myself and some of the staff writers. Long before that in the summer of 2005, I waged war against two good friends (and even better gamers) about the topic. We spent the last hour and a half of work arguing about who to blame and what it means, the debate continuing into the Walmart parking lot and only ending when we stepped into our cars.

The last point of discussion was a desperate attempt of a younger (and much more idealistic) me to fight for the future of gaming. I claimed that Rockstar could have used both the Hot Coffee mini game and the fiasco itself to prove just how unfairly harsh critics of the gaming industry are compared to other media outlets. →  Read the rest

Review – Growlanser: Heritage of War

The third Growlanser game we’ve received stateside, Heritage of War, is actually the fifth in the series. We received Growlansers 2 and 3 as the last games of the late Working Designs (what is Gaijinworks up to, anyways?) in the Generations package. This game is a more than adequate successor.

Similar to the third Growlanser, Heritage of War is a Strategy RPG with leanings toward the RPG side. You move around the world exploring cities and caves, but when a battle starts, you enter a sort of active-time strategy mode in which you can pause anytime to give orders to any of your allies. For those of you who’ve tried Final Fantasy XII, it’s a lot like that with a faster pace and pausing while giving orders. In random battles, your allies’ AI can usually take care of things on its own. →  Read the rest

Review — Eternal Sonata

I dislike bullet point reviews almost as much as I dislike people who smile too much and eat pasta salad. And yet, there are so many different aspects of Eternal Sonata that bear commenting on that I find myself gravitating towards the wretched format. So, instead of cleverly disguising a bullet point review with the absence of bullets, let me simply reassure myself that “I’m good enough, I’m smart enough, and dog-gone it, people like me” and dive into the shallow depths of sound bite commentary.

Quick review: Eternal Sonata is a truly beautiful but ultimately flawed game that delivers barely enough substance to warrant my recommendation.

If only all mothers of 8 year old girls were 16.

ES got largely positive reviews both on major US review sites and in the international community. →  Read the rest

Review – King Of Fighters XI

I am still in a state of shock – SNK actually managed to bring the PS2 port King of Fighters XI to America. For a long time we heard nothing even regarding a possibility of release, and, in typical SNK fashion, it was announced and released so quietly that people only knew it was shipping via automated Amazon emails. I think the Fatal Fury and Art of Fighting compilations from earlier in the year got more press coverage than King Of Fighters XI.

Rest assured dear readers, the game is here; mostly intact from the Japanese release (we lost online play) and sporting its own beautiful cover art. Part of me is, of course, glad to simply have a chance to play it, but a smaller part wishes it would get the attention it deserves. →  Read the rest

Review – Assassins Creed

From everything I have read online, it seems that gamers everywhere are split into two camps when it comes to Assassin’s Creed: those who love the game and those who find it painfully repetitious. After beating the game over the course of four days, I found myself graduating from one group to the other. For the first third of the game I was frustrated, annoyed, angry, and bored. (Incidentally, three is an important number in the structure of Assassin’s Creed. There are three cities in the game, each with three sections and three assassination targets – one per section. In order to complete an assassination the player needs to collect three out of six available pieces of information about the target. So, judging the game in thirds seems to be a logical way to go)

And yet, despite all of the initial boredom and general dislike of the game, my final verdict is that I like Assassin’s Creed. →  Read the rest

Review – Transformers the Game

Before you get all doe-y eyed for the great video games that have come out in the past two months, and start swallowing the industry’s mandate that we can only have decent games around the pinnacle event of a religion that totally hates video games, lets take a minute and remember how fucking terrible the rest of 2007 was for video games. Starting with Transformers the Game.

Transformers the Movie was the cinematic equivalent of going to a space zoo and jumping into a pit of laser equipped alligators and beating them down with your cock. While on fire. While the Teen Girl Squad cheers you on. Transformers the Game is the video game equivalent of falling into the same crocodilian awesomeness, only to find your cock quickly chomped off. And you’re on fire. →  Read the rest

Review – Rock Band

I spent the week of Thanksgiving on vacation, so I missed the debut of Rock Band. Thanks to .33 cents a minute shipboard internet, I was able to read Tony’s gleeful post about the scarcity of units available. Although I had reserved the game at Gamestop, bane of all video game stores, panic set in. Contacting my roommate, I asked him to see if he could procure my reserved copy from Gamestop, either through the kindness of the Gamestop employees (yeah right), or more likely, impersonating me.

Surprisingly, not only did my local Gamestop have enough copies, they also allowed my roommate to buy on my behalf (shout out to Sasha, the store manager of the White Flint Gamestop, for being 100x cooler than every other Gamestop manager. I hope corporate doesn’t find out and fire you). →  Read the rest

Review update – Mount&Blade

It’s been over a year since my first article here on videolamer, in which I reviewed the PC Action/Strategy/RPG hybrid Mount & Blade. I didn’t mention it in the original review, but good old M&B is still under development. The version I reviewed was somewhere about 0.75; the current version, released just a few days ago, is 0.901.

And what changes have come! In .890, there was a major combat overhaul, the addition of three new factions in “vanilla” (the regular, un-modded game), as well as a troop tree for each faction. The game plays better than it ever has before; combat is quick without feeling unnatural, trading remains profitable, and veteran mercenaries are available early on.

For those who didn’t read my original review, a quick overview: Mount & Blade is a medieval FPS RPG. →  Read the rest

Review – Phoenix Wright: Trials and Tribulations

I recently went through some effort to prove that most games are entirely about play mechanics and that story and characters are mere dressing. This concept is echoed by some great designers. In On Game Design, Chris Crawford describes interaction as the key to all games — more, deeper interactions make for a better game. Judging by his designs, Miyamoto agrees.

Don’t look at this picture. Too many spoilers.

With this in mind I face a problem. The Phoenix Wright trilogy stands among my favorite games despite their being little more than books on DS carts. And not even Choose Your Own Adventure books that create the illusion of control; there is only one correct thing to do at all points in Ace Attorney, and often you will be forced to run through all items in your inventory in hopes of showing the right someone the right something. →  Read the rest

Review – Crysis

Taking First Person Shooters to a New Level of Suck

After a long day of working, it’s nice to come home, jump on my computer, and blow the living daylights out of people, monsters, hookers, you name it. For me, playing an FPS after a day of work is akin to getting an Oreo Cookie Blizzard on a hot day; it just feels right. I don’t have to think, I don’t have to care about hurting people, I just shoot and all of my stress melts away. As blood sprays across the digital walls and bodies drop, mangled and lifeless to the floor, I grin and become new again. When I heard the news that Crysis was in development, I was happy. FarCry, while not a perfect game, was an ok shooter so I figured Crysis would follow suit. →  Read the rest

Review – Etrian Odyssey

There is nothing more depressing than wasted potential, and, somewhat ironically, nothing more pleasurable than wasting potential. As I lay on my couch playing Etrian Odyssey instead of washing the dishes, helping the homeless or learning to read, my mind struggled to cope with conflicting emotions. I was enjoying that I was wasting my time, but not enjoying the time wasted. Is it hypocritical to be upset that Atlus squandered this game’s potential?

F.O.E.s are rendered in stunningly accurate orange blobs.

Etrian Odyssey starts off nice and difficult. I died on the first level and there’s a good chance you will, too. This high difficulty forces the player to engage in some old school level grinding, but I’ve always welcomed work in my time wasting, as long as society doesn’t benefit in any way. →  Read the rest

Review – Sam & Max Season 2, Episode 1: Ice Station Santa

One thing I have noticed since I was young is that every new season of television shows creates a new trend or two. In the last 15 years it seems we have seen everything, from a flood of cartoons, themed sitcoms, non-themed sitcoms (thanks, Seinfeld), sci-fi shows, crime dramas, and more. There are two common patterns; either a network hits gold and cranks out dozens of similar shows to cash in (see how The Learning Channel nearly destroyed itself thanks to Trading Spaces), or two networks create almost identical pieces of shit in hopes that theirs will stick.

Perhaps not so coincidentally, we have seen both of these trends as the games industry has tried to tackle episodic gaming. On one hand, we had Telltale Games working on episodes for Bone and Sam and Max, while Valve and Ritual made their own serialized installments of Half Life and Sin via Steam and the Source engine. →  Read the rest

Review – Half-Life Episode 2

Half Life 2 Episode 1 was much like the Opposing Force expansion to the original Half Life. Both games were largely similar, but each offered a distinct twist that helped it along. In Opposing Force, it was the concept of playing as a soldier hunting down Gordon Freeman, and the benefits of having a troop of specialized AI soldiers to help you along the way.

In Episode 1, it was the impressive AI of Alyx Vance, which helped you bond with her character as well as giving Valve a chance to create some interesting scenarios for her and Gordon to tackle. Both games also benefited from their incredible set pieces that improved upon most of the things we experienced in the original games. It says a lot when your two expansion packs contain some of the best single player content of the year. →  Read the rest

Review – Guitar Hero 3

Guitar Hero 3 does a lot to make me question game reviews. Or should I say, it brings to light many of their problems.

As I expected, it loses out with much of the standard, value driven review sites. While it stays afloat in many reviewer’s minds by adding online multiplayer and more tracks, it has also been grilled for things such as lack of create a character (a criticism I actually agree with, if for no other reason than developer Neversoft has been doing this since 2000) or online co-op play. Once a good game becomes a franchise, the stakes become continuously higher, and nothing short of a disc filled to the brim with their checklist of standard game features will make a reviewer happy. It also makes me question how every tacky addition to each year’s Madden avoids getting clobbered the same way. →  Read the rest