Archive for the ‘Reviews’ Category

Review – Sam & Max Episode 6: Bright Side of The Moon

Wednesday, May 2nd, 2007 by christian

Here it is, the final episode in the only episodic series that’s actually managed to do something with itself. Six games in as many months is something that Telltale Games should be proud of, but they get another pat on the back for doing such a good job. Season 1 was very much …

Review – Trace Memory

Monday, April 23rd, 2007 by chris

I’m not usually a big fan of the point-and-click adventure genre. Myst never managed to keep my attention, despite the rave reviews it got way back when, and the one Kyrandia game I played only managed to entertain because of the constant humor. I haven’t even gotten more than half an hour into The Longest …

Review – Soul Calibur 3

Thursday, April 19th, 2007 by christian

Soul Calibur 3’s is like a reunion tour, featuring every character in the franchise, as well as classic stages and songs. It also boasts a huge level of customization, right down to the ability to create your own character. It seems to be everything you could ask for, but in order to experience it, …

Review – Sam & Max Episode 5: Reality 2.0

Tuesday, April 17th, 2007 by christian

Despite it being the penultimate episode of Season 1, I don’t have much to say about Reality 2.0. It repeats much of the same things we’ve already gone over (ie, “The rule of three” for puzzles, familiar faces and environments, etc.). Reminiscent of ep. 4, it has two very hard puzzles with …

Review – Godfather: Blackhand Edition

Tuesday, April 10th, 2007 by christian

There seems to be a belief among some third party developers that in order to make a Wii game, it is essential to attach meaningless gestures to everything you do. The best example is Red Steel, which forces the player to drag and drop icons on the main menu or shake the remote several …

Best Game Ever / Review – Dragon’s Trap / Curse

Thursday, April 5th, 2007 by jay

It’s somewhat bizarre that my normally useless extensive knowledge of the Sega Master System would come in handy because a Turbo Grafix 16 game is released on the Wii. But despite the comical circuitousness, I happen to know a thing or two about Dragon’s Curse. You see, as far as Master System games go, …

Review – God of War

Tuesday, April 3rd, 2007 by christian

I hate making film to videogame comparisons, but in this case it seems appropriate. Back in the day, whenever a movie ended explicitly detailing that a sequel would be made, it always bugged me. Who the hell did those guys think they are? Were they really that confident in their production, or …

Review – Second Sight

Tuesday, March 20th, 2007 by christian

I’ve come to believe strongly in a particular rule taught to me by wiser gamers. The rule states that “if a game wants to entice me, to keep me playing, then it cannot assume I have nothing better to do than to play video games.” It’s hard phrase to describe exactly what the …

Review – Wario Ware Smooth Moves

Monday, March 19th, 2007 by chuck

Wario Ware Smooth Moves for the Wii — In playing this game I discovered a maxim that holds true. In observing my personal failures and some of my friend’s successes in playing the Wario Ware mini games, I discovered this: The extent to which you are good at Wario Ware is the extent to which …

Review – Rogue Galaxy

Thursday, March 15th, 2007 by chris

It’s not often you come across two games released in quick succession that sound as similar as Final Fantasy XII and Rogue Galaxy. FFXII has Sky Pirates; RG has Space Pirates. Both start off in a desert town. FFXII takes several plot points from Star Wars, RG takes several characters from Star Wars. The main …