Archive for the ‘Reviews’ Category

Review – Sonic and the Secret Rings

Wednesday, March 14th, 2007 by christian

Here is perhaps my most controversial review ever. Not because of what I have to say about Sonic and the Secret Rings, but because of the context in which I say it. I was unable to finish Sonic, not because of time constraints (it was a rental), but because I gave up on …

Review – Hotel Dusk

Monday, March 12th, 2007 by matt

Before I jump into this review, I would like to offer some insights into my reviewing habits. When I play games to review them, I try to see if the development team was successful in whatever they were trying to do with the game. For example: have they made an exciting action/adventure game or a …

Review – Contact

Wednesday, February 28th, 2007 by jay

A game is like a meal. An excellent one both pleases your palette and assuages your hunger. Resident Evil 4 was a full plate of filet mignon. Extremely filling, but not excessive, and delectable (this is getting creepy). A Nippon Ichi game is more like three plates of macaroni and cheese. Decent, but if you …

Review – Sam & Max Episode 4: Abe Lincoln Must Die

Monday, February 26th, 2007 by christian

Something tells me I will be in the minority with this one, but Sam and Max Episode 4 is perhaps the weakest entry yet (or close behind the first one). This seems odd at first, because this time Telltale worked on many of the issues that fans (and reviewers like myself) brought up with …

Review – God Hand

Tuesday, February 20th, 2007 by christian

When Clover Studio was ultimately closed by Capcom, they left us with two games; Okami and God Hand. The former gained quite a bit of attention, at least from the gamer press and enthusiasts, and it is not hard to see why. The game sported lush, unique visuals, safe Zelda style gameplay, and …

Review – Space Rangers 2: Rise of the Dominators

Monday, February 19th, 2007 by chris

It’s hard to find a recent game with a name more cheesy than Space Rangers 2: Rise of the Dominators. It has all the classiness of a corny low-budget science fiction movie.

In fact, its name could be the main reason why nobody’s noticed the game, despite a lot of acclaim from reviewers. So much so …

Review – Final Fantasy X

Thursday, February 15th, 2007 by christian

It’s not some startling revelation to say that jRPGs are a hotly debated topic among many gamers, as they struggle to figure out the present and future of the genre. I have absolutely no clue what the developers behind FFX were trying to do, but I know the result of their work is a …

Review – Office Purks

Thursday, February 8th, 2007 by christian and jay

christian says:
About a month ago I played The Shivah. Although it was made in something simple like Adventure Game Studio, it had fantastic production values, a lot of craft to the graphical design, and some decent gameplay hampered by a lack of originality. Bottom line was that for the five five dollars I paid …

Review – Super Swing Golf

Saturday, February 3rd, 2007 by tony

After playing my first round of Wii Sports golf I couldn’t wait for a developer to make a golf simulator for the system. I’m a huge fan of the Tiger Woods and Links series and an actual real-life golfer and the possibility of getting a solid golf sim on the Wii was quite exciting. …

A manifesto on Manifesto Games with a review of The Shivah for added value

Thursday, February 1st, 2007 by christian

Greg Costikyan’s name comes up a lot when it comes to indie game development. Apparently, the man has worked on a few games and written some fiction in his life, and somehow he has become a major voice on independent games. He seems to believe that indie games can and will crush largescale …