Archive for the ‘Reviews’ Category

Review – Golden Sun

Monday, October 9th, 2006 by pat

For the most part, the library of video games consists largely of clones of previously successful games. Games such as Grand Theft Auto III have spawned so many sorry attempts at duplication that a whole new sub-genre was born. There was a time when there was only Grand Theft Auto, and the imitators were yet …

Review – Mount&Blade

Wednesday, October 4th, 2006 by chris

Sometimes games that are incredibly good have no advertising whatsoever. These games are usually made popular by word-of-mouth, if anything (Katamari Damacy for example). Developed by a husband-and-wife team, Mount & Blade is one such game.

Review – Ico

Wednesday, September 27th, 2006 by matt

Barely noticed when it was first released, Ico has now become the #1 game to reference when bringing up the issue of art in games. But is it really all that and a bag of potato chips?

Developed by SCEI (Parappa the Rapper, Shadow of the Colossus) and directed by Fumito Ueda, Ico is a third-person …

Review – Prince of Persia: Warrior Within

Monday, September 25th, 2006 by christian

I’m sure everyone remembers the shitstorm that hit the Internet when Prince of Persia: Warrior Within was released two years ago. An unstoppable tide of criticism and disgust toward the game flowed for months, only getting worse when it ended up outselling The Sands of Time by leagues. (Thankfully, we were spared from having the …

Review – Half-Life 2: Episode One

Thursday, September 14th, 2006 by christian

Right now in the world of console gaming, everyone’s favorite buzz term is “HD era”. In PC gaming, it’s all about “episodic content.” Everyone is talking about the concept of delivering smaller chunks of gaming more quickly and possibly with customized content based on user reactions. Unfortunately, the talk is mostly hot air. For …

Review – Mario & Luigi: Superstar Saga

Tuesday, September 12th, 2006 by jay

Games often try to do everything. Some have multiple engines to handle their different systems; platformers have driving bits, and RPGs have action minigames. This is despite the fact that the best known designers — Wright, Crawford, Meiers – say it’s better to make a deep game by the simple interaction of a few parts …

Review – Sword of the Stars

Tuesday, September 5th, 2006 by golden jew

I’m still not writing to say that MOO2 has been unseated from it’s throne as best 4X space game ever, but Sword of the Stars may be the closest thing to bastard upstart rival capable of causing a genre wide (or at least, Golden Jew wide) civil war. The full game builds upon the demo, …

Review – Nanostray

Monday, August 28th, 2006 by pat

While somewhat unpopular with the general populace, shooters seem to be a favorite genre of a few of us here at Videolamer. There are several reasons for this, including the fact that shooters are more old school than just about any other genre out there. The qualities that make up a good shooter really have …

Review – Phoenix Wright

Monday, August 21st, 2006 by matt

Phoenix Wright has turned into somewhat of a cult classic in the past few months. I remember hearing about Phoenix Wright in Japan (named the Gyakuten Saiban series) for the GBA back in the day. The games (there are three in total) were immensely popular, going straight to the top of the charts. I really …

Review – Perfect Dark Zero

Thursday, August 17th, 2006 by christian

If you, or anyone else you know, still needs proof that Rare has become irrelevant, then I suggest you find a way to play Perfect Dark Zero. There is no doubt in my mind that any and all talent that may have existed at the company left a long time ago. All that is left …