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Reported by Kotaku, Gran Turismo’s father, Kazunori Yamauchi, has stated that a few key features are being implemented into the teaser version of Gran Turismo 5, dubbed Prologue. Things like realistic car damage and a “Professional” physics option are getting added as per fan request, and all I can say is: holy shit, took you long enough!

The Gran Turismo series has always been labeled as the most realistic driving simulator ever created, but that doesn’t say much when you can ram your Sprinter Trueno into a wall head-on at 120 mph and see no damage.

Apparently Polyphony Digital has realized that cars, in fact, do not bounce off of walls, and has added damage to their physics model, much like what Forza Motorsport did on Msoft’s Xbox 360. Also included is the integration of this truly innovative feature in your opponent’s AI, which proves how un-simulator-like all GT’s have been up to this point.

Supposedly, the main reason we haven’t seen realistic damage models until now has been the cost of getting the car manufacturers to give Sony permission to fuck their cars up. I’m not sure if this holds up though, as both Forza games had damage. There’s definitely more cars in Gran Turismo, especially 4, but the fact still remains.

And if you’re touting the fact that your game is a driving simulator, you should probably include car damage. Ya know, because that actually happens when you drive on a real-life race track.

Check out the full interview on Kotaku.

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