My growing collection of game collections

My friend Shota and I were arguing the other day about what is to be done. He took what I would describe as a mild and possibly self-defeating attitude regarding ideology and he accused me of an all or nothing approach that was ultimately more likely to paralyze than inspire. I see value in clearly defining the mountain we are moving towards regardless of if we ever reach it. It provides direction and can keep us from chasing waterfalls, or even making phony calls. Our conversation was vague enough to be applicable to the desire of achieving world socialism or the viewing of every episode of Double Dare. Of course both of us are much more mired in the academic than actual praxis because we generally desire to be seated on couches rather than interacting with strangers.

Shota’s incremental position may seem politically defensible to cowards unwilling to have grandiose, unprovable ideologies that implode the moment they meet reality but it has been my experience that the absence of a grand vision hampers coherent video game collecting. →  They’re reading her… and then they’re going to read me!

How many games does it have?

In the olden days, the number of games on a system was an important consideration for prospective customers. Magazines would track this information and ads would sometimes mention numbers. Children on the street wouldn’t stop telling you how many games their console had. There was a time when the early 16 bit (and 8 bit masquerading as 16) consoles came out and only tens of games were available. This was partly the result of the 8 to 16 bit console changeover being the first generational shift in the modern game system era as we know it. The Atari 2600 to NES transition was atypical in that, at least in the US, the console game market was in ruins. Plus, as opposed to Atari during the market’s adoption of Nintendo, the NES was still making companies a bunch of money – Sega and NEC were less proven, especially in Japan and the states respectively.

Today, it’s understood that a new system may launch with only 10 or 20 or however many games but more will be coming soon, so competitors rarely boast of the number of titles available on their platform. →  Imagine all the gamers playing for today

A crisis of middling proportions

There are many kinds of crises. A crisis can be a conflict between a god and a religion like some Jehovah’s Witness guy wrote about that one time, it can be a moral crisis like the characters in the Dostoyevsky books, or it can be a misspelled FPS people use as a benchmark for graphical power. Crises can be humanitarian, financial, or oil-based. Some say fascism is capitalism in crisis. I say fascism is not a useful term and we should develop new language for new things, which is why I will call the next world war a warld wor.

In my case, the crisis may be one of a center of longevity, or for you people who insist on reusing words, a midlife crisis. These things can be hard to detect, however. Resurrecting this website may be the most obvious sign of a midlife crisis to those who know I first started it when I was 23, which was now 20 years ago. →  Postlanser: Heritage of Read

Reviewmancing Saga – Romancing SaGa 2: Revenge of the Seven

I often feel that things I have missed out on are better than things I have experienced. I’ll occasionally read a breathless article about a game I haven’t heard of that does something unique, and I want to experience it. Trying to stay on top of modern games coming out is difficult on its own, to say nothing of entire backlogs’ worth of games that we never saw even back when the United States wasn’t a dystopia. This odd form of nostalgia-FOMO is often unwarranted. I’ll occasionally pick up one of these games to find it isn’t particularly compelling compared to what we got, but the feeling remains. Romancing SaGa 2, though, is worth the play, particularly in its remake form.

The Romancing SaGa series, originally on SNES, has been fully accessible since its remasters about a decade ago, but they are dense games at best, convoluted at the worst.. My experience with the Romancing SaGa 2 remaster was initially positive, but it is a difficult game to understand, it has very frequent combat, and it requires quite a bit of fiddling with each generational change (which can happen at least a dozen times). →  I’ll get a job later, for now I’m going to read this

Almost Famous – Dice, Scavengers, and Bastards

The idea that publishers and platform-holders determine the games the vast majority of people are aware of through marketing, promotion, and their ensuing hype is appealing to a critic of consumerism such as myself. What appears to be freedom of choice is actually a heavily curated set of options presented by million and billion dollar corporations; our choice is largely an illusion. But at the back of my mind, I worry that this may be overly simplistic and the argument that quality games will be found by an audience seems compelling. And then I find a game like Circadian Dice, which reinforces the initial premise – an awesome, smartly designed game that never found the large audience it deserves.

This is the first post in a series on unpopular indies and will be driven by the pursuit of discovering more Circadian Dices – more games that should be much bigger than they are. Perhaps it will be a fruitless endeavor, maybe we will discover almost all worthwhile games are surfaced and I managed to find a needle in a hay stack, or we will learn production values are tied to game quality so intrinsically that it’s almost impossible for a small, niche game to be amazing when it looks bad and controls terribly. →  All the lonely gamers, where do they all come from?

Wednesdays with Andrew – Virtua Fighter 2 and Daytona USA

Prior entries in this series: Introduction | NiGHTS into Dreams | Virtua Racing and more

Another day, another 1/7th closer to the day Andrew and I play Saturn games. Our playing is getting far ahead of these write-ups as sitting on the couch, controller in hand is moderately easier than telling chatGPT to write these things then performing deft copy/pastes, so let’s say this session took place in November of 1986.

Fighting never felt so virtual

The first time I remember playing Virtua Fighter was at Six Flags Great Adventure in the new Jersey. It may have been the visit I was finally tall enough to ride Lightnin’ Loops and Free Fall. My brother repeatedly told me in vivid detail about the woman who was scalped because her hair got caught in the gears at the top of the Free Fall cage before it dropped 30 trillion feet or so. Virtua Fighter was fun and smooth, and not at all like losing your scalp to a ride malfunction. →  A delayed article is eventually good, a rushed article is all we post.

Arcade Planning for People without an Arcade

Some time in 2005, I bought a Golden Axe arcade cabinet for maybe $200 or $300 from Craig’s List, which with inflation comes to about $36,000 today. My brother and I, mostly him though, got it up and working nicely with some replacement sticks and buttons from HAPP. This was back when they were good, apparently – the internet says they were acquired and then started putting out mediocre equipment. The machine followed me to a few different apartments before I finally convinced my sister to keep it at her house along with boxes of console games. 15 or so years passed, I accomplished little, and then out of the blue my sister tells me it is time to take Golden Axe back (I had already taken the other boxes to add to my Closet Full of Games™). I told her to keep it, she said no. I told her I would find someone to give it to because I didn’t want it thrown away, then I didn’t. →  All your posts are belong to us.

Committing to 2026 video game commitments

Sometimes the videolamer staff always makes a commitment to play specific games in a new year and then fails to uphold that commitment. 2026 will be no different, in that it is a year in which we will or will not (in this case will) commit to playing some video games and then most of us will shirk the responsibility to play said games despite having sworn, hand on a Kid Klown in Night Mayor World manual, that we would in front of the entire internet. It is healthy to have aspirations, and it is even healthier to know your limits after initially not knowing them.


Jay

Calculating the exact proportion of new stuff, indie darlings, niche games, and retro titles to play in a given year is an exact science that I refuse to perform hastily or sloppily. So let’s say I’ll play 11, 8.4, 26, and 93 of those in 2026, respectively. Here are some more specifics, including large, non-specific categories:

2026 is the year of the arcade
More on this later through the medium of blog posts, but for now be content knowing I will be playing a lot of arcade games and then forgetting to take notes and either writing vague impressions or joke posts about the games. →  Games are the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions.

Let’s keep working together

It has recently come to my attention that a number of videolamer staff are trying to unionize. I am posting this open letter response here because I do not have all you greedy, backstabbing assholes’ email addresses. And because I care.

lame Team,

We write during this extraordinary time for our company, our site, our writers and our country to tell you we want you to love coming to work every day. We’re making progress and we will not stop trying to do our best for you. We love you.

Also, we want to share our thoughts related to the current barrage of union activity that has been directed at videolamer and other “non-union” websites during this difficult time we call the 21st century. A host of union campaigns have been launched that seek to capitalize on the current and perpetual unstable environment in America – one in which misinformation and fear are spreading unchecked in the media. Overall, it does not matter to these union advocates if their “allegations” are “true” or “not.” →  Guitar Hero III: Legends of Read

Waving the White Flag – Wartales

On the surface, Wartales looks a lot like other games I like. I enjoy large-scale simulations, I like fiddly minigames with bonus rewards, I love RPGs, and I even sometimes play tactical games.  But in the end I stopped playing Wartales before getting to the second town, waving the white flag of freedom after 15 hours.

There are a few different reasons for this. One is that it’s not possible to focus on just a single aspect of the game. While you have the freedom to, for example, forge weaponry for your squad using the blacksmith “profession”, the materials required to do it must either be purchased in limited quantity or mined from nodes that respawn at unpredictable intervals and are spread throughout the map.  While traveling between those spots, you’ll be accosted by brigands or boars, forcing battles that are unavoidable and unskippable. So yes, you can forge equipment, and you should forge equipment since it’s so useful, but you can make maybe two or three pieces every few hours of gameplay before you need to spend more time traveling and fighting. →  Mrs. Article, you’re trying to seduce me.